A Unity 3D Project for my University course: "Game Engines".
Due to Requirements, the Project was build upon kinematic, via Script handled Logic. Goal was to "replicate" the retro game "Arkanoid", while not using Physics based components and implementing a set of required features.
This current version (v1.0) is capable of:
- Basic Paddle Movement (Left-Right via A or D / Left Arrow Key or Right Arrow Key)
- Destroying variations of Bricks with incremented health (Red, Blue, Green, Yellow, Pink)
- 2 Powers-Ups (Damage and Double Score)
- UI displaying lifes, score and Power-Up timers
- Basic Main Menu
- Game Over Screen
- "Win" Screen
- More Power-Ups
- Shop with unlockable Power-Ups and Upgrades
- More Levels
- Level Selection Screen
- Better Graphics
- ...
Corner Collisions might deflect the Ball into the wrong direction