The64thGamer / Multiplayer-Client-Programming-Test

A sample project for getting multiplayer implemented with Unity Netcode for Gameobjects

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Multiplayer-Client-Programming-Test

Implement client and server applications. Multiple clients can connect to the server and move around in a virtual space. Movement of one client should be visible to all of the connected clients. Assume that at least 500 clients can be connected at once.

Readme

  • Scripts are in Assets/Scripts.
  • Control squares with WASD or Arrow Keys
  • No hard cap on connections and modifiable tick rate

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A sample project for getting multiplayer implemented with Unity Netcode for Gameobjects


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