Go to plugin_data/Areas/config.yml
and setup your areas, the message to display, the events allowed, and the effects given.
---
# Customize messages, use {AREA} if you want to display the area name. Leave them blank if you don't want to send a message
message-entering: "§aEntering area {AREA}" # The message to be sent to the player when entering the area
message-leaving: "§cLeaving area {AREA}" # The message to be sent to the player when leaving the area
areas:
area1: # Area name
x1: 100 # X coord of the first position
y1: 64 # Y coord of the first position
z1: 100 # Z coord of the first position
x2: 200 # X coord of the second position
y2: 70 # Y coord of the second position
z2: 200 # Z coord of the second position
world: "world" # World's folder name of this area
# These are the current handled events. Set an event's value to null if you don't want the plugin to interfere with it, because if
# an event is cancelled by another plugin (or PM itself) but you set that event to true here, the event will be uncancelled.
blockPlace: false # Wheter block placing is allowed in this area
blockBreak: false # Whether block breaking is allowed in this area
blockInteract: true # Whether interacting with blocks (chests, doors, etc) is allowed in this area
interactCheckType: "player" # Options are "player" and "block". If set to "player", it will check if player is in area, if set to "block" it will check if block is in area.
entityDamage: false # Whether entities can be damaged in this area (this includes PVP, PVE and natural damage)
# A list of the effects given when entering this area, and removed when leaving it.
# You should put the name of the effect, then a hyphen (-), then the level of the effect.
effects:
- "speed-4"
area2: # You can add more areas following this format
x1: 100
y1: 64
z1: 100
x2: 200
y2: 70
z2: 200
world: "world"
blockPlace: false
blockBreak: false
blockInteract: true
interactCheckType: "player"
entityDamage: false
effects:
- "speed-4"