Shop system include innovations like:
- Items have their own pool if the player buy item then removes the item from the pool
- Player can sell item if Player sell it then the item goes to the item pool
- If the player buys the item/items money goes to the player that listed item in the shop
- If the sum of the seller’s account is lower than the price for the items the player wants to sell, he will not be able to sell them
Requirements:
- Script is working only on the newest qbcore framework
- This script need oxmysql and qb-menu to work properly
Open shop event:
shop = Shop name
TriggerEvent("shop:OpenMenu", shop)