TeknikIT / SpiritsJourney

Gymnasiearbete 2017

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Spirits Journey

This is a game made as a graduation project.

Story

The story beings with Cursor regaining consciousness in the Widow forest, unsure why Cursor is conscious it looks around the forest for an answer and eventually stumbles upon a stronghold where death is conveniently waiting outside of, there is a cemetery and a single lost spirit or otherwise called ghost standing around, it is the ghost of a woman who died while neatly clothed in a business attire and looks worrying as if she is about to miss an appointment. Clueless Cursor walks past this scene at first before getting stopped by death itself with a big grin on its face explaining what Cursors job is, to help troubled spirits rest. Why just Cursor got chosen is a secret hidden deep inside of the stronghold, Death then points Cursor towards the business woman and says that it will be the first of many spirits that Cursor will help. After talking to the business woman Cursor finds out that she wants to know if her idea for the meeting got through since she died just before she could attend that meeting herself, Cursor and the business woman will traverse the Widow forest to the city in order to find out if her idea got through or not, after they find out the business womans says her thanks and disappears although Cursor is not alone for long as Death is waiting just around the corner to explain how Cursor can traverse the stronghold since Cursor cannot enter it alone. Cursor will have to use ghosts he has put to sleep as a vessel to traverse the stronghold with. The ghosts do take the remaining tokens as payment thoug.

Gameplay

Stats:

Health Points(HP) - When this drops to 0 inside of the stronghold a ghost disconnect occurs unless stated otherwise by items.
Attack(ATK) - This determines how much damage you will deal towards the enemy.
Cooldowns(CD) - This determines the frequency of which you can cast your abilities with.
Speed(SPD) - this determines how fast you move.
AttackSpeed(AS) - this determines how fast you basic attack //not to be confused with CD which only reduces your abilities cooldown and not your basic attacks
knockback(KNB) - this determines the ammount of knockback you cause on your attack that has a knockback attribut

Currency

The game will have tokens and crystals, tokens are used as a out of dungeon currency to get permanent uppgrades and unlocks although theese reset to 0 every time you enter the stronghold and crystals are shards of solid magic that you can spend inside the stronghold although Cursor cannot hold onto theese which means that their use is limited in the dungeon, they are also lost upon ghost disconnect which happens once the controlled ghost HP hits 0(unless stated otherwise).

Stronghold

//skriv saker om hur gameplayen i dungeon ser ut

Schedule

Week 44:

First playable version releases on Github

Open house:

Verision 0.2

About

Gymnasiearbete 2017


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Language:C# 50.6%Language:ASP 17.3%Language:HLSL 16.8%Language:ShaderLab 15.3%