Unreal Engine Gear
Goal:
- Generate a simple Runtime rig with Control Rig
- Generate Full Animation rig with Control Rig
- Generate IKRig with retargeting mapping
- IO layout data (Cameras + static Mesh + skeletal mesh)
- Assembly of modular characters
New tools:
- Core libraries
- Control rig function solvers like Maya counterpart
- ueShifter:
- EPIC component counterpart to build from Collected data in Maya
These tools will be implemented in mGear
Goal:
- improve game pipeline
- gNexus (.gnx): General data collector for ueGear
New tools:
- FBX exporter
- 1click send to Unreal (FBX) Skeletal mesh and animation