TedWenJun / ueGear

Unreal Engine Gear

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ueGear

Unreal Engine Gear

ueGear 1.0 Roadmap Goals

Goal:

  • Generate a simple Runtime rig with Control Rig
  • Generate Full Animation rig with Control Rig
  • Generate IKRig with retargeting mapping
  • IO layout data (Cameras + static Mesh + skeletal mesh)
  • Assembly of modular characters

New tools:

  • Core libraries
  • Control rig function solvers like Maya counterpart
  • ueShifter:
    • EPIC component counterpart to build from Collected data in Maya

mGear 4.3 counterpart/Pipeline tools for ueGear

These tools will be implemented in mGear

Goal:

  • improve game pipeline
  • gNexus (.gnx): General data collector for ueGear

New tools:

  • FBX exporter
    • 1click send to Unreal (FBX) Skeletal mesh and animation

About

Unreal Engine Gear

License:MIT License


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