Jesse Nicholson's repositories
WinDivertSharp
A minimal .NET binding over WinDivert
CitadelCore
Cross platform filtering HTTP/S proxy based on .NET Standard 2.0.
CitadelCore.Windows
Citadel Core platform-specific implementation for Windows
DirectX12GameEngine
DirectX 12 .NET game engine
DataTables-with-Razor-Pages
Using jQuery DataTables with ASP.NET Core Razor Pages
ffmpeg_cpp_4.3
Really ugly conversion of ffmpeg.exe into a C++ DLL.
TagHelpers
Helpful TagHelpers for any ASP.NET Core project (Paging, Select-Enum, etc).
carpentry-compiler
Our carpentry compiler converts high-level geometric designs made by users to low-level fabrication instructions that can be directly followed to manufacture parts. The compiler performs multi-objective optimization on the low-level instructions to generate Pareto-optimal candidates.
CLIP
Contrastive Language-Image Pretraining
cmakeconverter
This project aims to facilitate the conversion of Visual Studio to CMake projects.
collage_maker
Picture collage maker in Python
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
FSWBC
An extension version of AAAI 2020: Efficient Querying from Weighted Binary Codes.
hnswlib
Header-only C++/python library for fast approximate nearest neighbors
hpcwild
Official code release for 3DV 2021 paper Human Performance Capture from Monocular Video in the Wild
iisignature
Iterated integral signature calculations
ios-cmake
A CMake toolchain file for iOS, macOS, watchOS & tvOS C/C++/Obj-C++ development
learning_with_signatures
Learning with Signatures
LearningDirectX12
This repository is intended to be used as a code repository for learning DirectX 12.
matmulfreellm
Implementation for MatMul-free LM.
mynlp
一个生产级、高性能、模块化、可扩展的中文NLP工具包。(中文分词、平均感知机、fastText、拼音、新词发现、分词纠错、BM25、人名识别、命名实体、自定义词典)
netradiant-custom
The open-source, cross-platform level editor for id Tech based games.
sentence-transformers
Multilingual Sentence & Image Embeddings with BERT
swift-nio-ssl
TLS Support for SwiftNIO, based on BoringSSL.
VolumeTiledForwardShading
A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012)