Tearnote / shiromino

A diverse and challenging puzzle/action game with stylistic roots in the arcade. PSVita port!

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Shiromino - Playstation Vita port

All known features are working perfectly. Needs some aesthetic refreshes and code cleanup.

Building

Requires a Vita SDK environment. Inside, install SDL2, SDL2_image and SDL2_mixer. debugnet is currently required for debugging, but will be made an optional dependency. Additionally requires VitaSmith/libsqlite, install it into the SDK directory overwriting existing (crippled) version of sqlite.

To build, run cmake CMakeLists.txt and then make.

Known issues

  • Debugging permanently enabled, hardcoded IP and port
  • Stretched backgrounds
  • Bad usage of screen estate
  • PC specific dead code
  • Pointless config

Development notes

  • SDL-Vita requires texture dimensions that divide by 8
  • SDL-Vita doesn't support render-to-texture
  • All paths need to be absolute, chdir() does nothing
  • ux0:data is a good location for writeable files
  • ux0:app/TEAR0001 is bind mounted at app0: (might be read-only?)

About

A diverse and challenging puzzle/action game with stylistic roots in the arcade. PSVita port!

License:MIT License


Languages

Language:C++ 91.2%Language:C 7.9%Language:CMake 0.9%Language:Objective-C 0.0%