Adapt Shooter to Distance Interpolation
StarDylan opened this issue · comments
Dylan Starink commented
So we have super limited time, we might not be able to do the whole IK and Velocity/Angle Calibration function.
For now let's create the option of just interpolating between Hood Angles / Flywheel Rpm that we find go into the goal based on distance.
So we will capture points like this, we just need to linear interpolate (Distance) -> (Hood Angle, Flywheel RPM)