Open source engine implementation of Stronghold by Firefly Studios. This project is currently in an early stage of development. Once completed, it should be able to replace all editions of classic Stronghold, including the HD remaster.
Stronghold is a castle sim created by Firefly Studios in 2001. It was released for Windows and supports MacOS since its HD remaster. The purpose of this project is to make Stronghold playable on platforms it didn't support originally. It is not intended to be a 100% accurate source port, so there will be differences.
Sourcehold uses the following libraries:
- SDL2
- OpenAL
- FFmpeg (avcodec, avutil, avformat, swscale)
- zlib's blast for PKWARE decompression
- EnTT as submodule
- filesystem as submodule
- cxxopts as submodule
After cloning the repository, make sure to run git submodule init
and git submodule update
to fetch EnTT, filesystem and cxxopts.
Run cmake
in your build directory.
You will have to build the dependencies from source and the most convenient way is to use vcpkg.
This may take a long time, depending on your machine.
Alternatively you may install everything manually (not recommended).
Installing vcpkg:
git clone https://github.com/microsoft/vcpkg
cd vcpkg
./bootstrap-vcpkg.bat
vcpkg integrate install
Installing the dependencies:
vcpkg --triplet x64-windows install sdl2 ffmpeg openal-soft
Then continue building Sourcehold with CMake:
cmake -H. -B build -DCMAKE_TOOLCHAIN_FILE=%VCPKG_FOLDER%\scripts\buildsystems\vcpkg.cmake
cmake --build build
Simply run build.sh macos
from apple
directory in the repository root. This script will install Homebrew and all necessary dependencies and build project. To build debug configuration pass -t Debug
option to build.sh
.
Note: You should install Xcode before trying to build project using build.sh
script. Also do not forget to pass -c
option to build.sh
if you build Mac OS version of the Sourcehold after iOS version.
Currently you can not build for iOS devices. Only iOS simulator is supported. To build Sourcehold for the iOS simulator run build.sh ios-simulator
from apple
directory in the repository root. Script will install Homebrew and all necessary tools. Also it will compile and install SDL2 and FFmpeg libraries to thirdparty/ios
directory in the repository root. To build debug configuration pass -t Debug
option to build.sh
.
After building project with build.sh
script you may also peform subsequent builds using Xcode. To do that simply open Stronghold.xcodeproj
from cmake build directory.
Note: You should install Xcode before trying to build project using build.sh
script. Also do not forget to pass -c
option to build.sh
if you build iOS version of the Sourcehold after Mac OS version.
Make sure you point Sourcehold to where your game data is located, which you can do using --path=/your/path
or copy
the files to a directory called data
in the main folder of Sourcehold. The directory should look like this:
data
├── binks/
├── fx/
├── gfx/
├── gfx8/
├── gm/
├── help/
├── maps/
├── stronghold.mlb
├── sh.tex
├── delete.ani
├── hand.ani
├── jester.ani
└── sword.ani
You may run iOS version on the simulator using run-on-ios-simulator.sh
script. You should pass simulator UUID to this script. Run it without parameters to get list of available simulators and their UUIDs. By default run-on-ios-simulator.sh
tries to run release configuration. Pass -t Debug
option to alter this behaviour.
You also may just drag'n'drop application bundle (Stronghold.app) to the simulator and run it manually.
Note: Currently data
folder is embedded into application bundle resources, thus you should put it in the main folder of Sourcehold before you build the project.
This is either done by reading an existing Stronghold config file, found in your documents folder
under Stronghold/stronghold.cfg
, via command line or both. Options from the command line will
overwrite the ones from the config. Available options are listed with the --help
argument. You can also add your command line options to a file called settings.ini
, in the form option=value
.
On iOS configuration is not currently supported.