Takashi Yoshinaga's repositories
iPhoneCinematicDepthTo3D
This is a sample C# project that extracts Depth and Color information from videos shot in iPhone's Cinematic mode and outputs each as separate videos, along with a sample Unity project for 3D playback of these videos.
UnityMRStarterForQuest
Unity MR starter kit, with Meta Quest and MRTK integration
XREALSampleScenes
Primitive sapmle scenes for Nreal Light and Air
AzureKinect-BodyTracking-for-CSharp-FormApp
Primitive sample code of skeleton tracking of Azure Kinect for C# form application.
aframe-hand-tracking-controls-extras
a-frame hand tracking extras
monocular-depth-unity
Depth from Monocular Image using the MiDaS v2 library with Unity's Barracuda inference framework
PINTO_model_zoo
A repository for storing models that have been inter-converted between various frameworks. Supported frameworks are TensorFlow, PyTorch, ONNX, OpenVINO, TFJS, TFTRT, TensorFlowLite (Float32/16/INT8), EdgeTPU, CoreML.
Simple-WebXR-Unity
⭐ Bringing WebXR to Unity 3D ! B-)
uWindowCapture
This allows you to use Windows Graphics Capture / PrintWindow / BitBlt in Windows to capture multiple windows individually and easily use them as Texture2D in Unity.