Takashi Yoshinaga (TakashiYoshinaga)

TakashiYoshinaga

Geek Repo

Home Page:https://www.linkedin.com/in/tks-yoshinaga/

Twitter:@Tks_Yoshinaga

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HoloTuberKit

Takashi Yoshinaga's repositories

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iPhoneCinematicDepthTo3D

This is a sample C# project that extracts Depth and Color information from videos shot in iPhone's Cinematic mode and outputs each as separate videos, along with a sample Unity project for 3D playback of these videos.

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UnityMRStarterForQuest

Unity MR starter kit, with Meta Quest and MRTK integration

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XREALSampleScenes

Primitive sapmle scenes for Nreal Light and Air

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AzureKinect-BodyTracking-for-CSharp-FormApp

Primitive sample code of skeleton tracking of Azure Kinect for C# form application.

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aframe-hand-tracking-controls-extras

a-frame hand tracking extras

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monocular-depth-unity

Depth from Monocular Image using the MiDaS v2 library with Unity's Barracuda inference framework

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PINTO_model_zoo

A repository for storing models that have been inter-converted between various frameworks. Supported frameworks are TensorFlow, PyTorch, ONNX, OpenVINO, TFJS, TFTRT, TensorFlowLite (Float32/16/INT8), EdgeTPU, CoreML.

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Simple-WebXR-Unity

⭐ Bringing WebXR to Unity 3D ! B-)

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uWindowCapture

This allows you to use Windows Graphics Capture / PrintWindow / BitBlt in Windows to capture multiple windows individually and easily use them as Texture2D in Unity.

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