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2D Drivin’ - OAC Computers Final Project from 2002

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2D Drivin'

OAC Computers Final Project

(c) 2002 Tyler Trezise, Nick Czerwinksi

User Manual

Screenshot of Intro Screen

At the introductory screen, click to continue.

If you have the ability to play midi music files on your computer, one of five tracks is randomly selected for play.

Screenshot of Car Selection Screen

At the car selection screen, drag the L and R icons on to a car to indicate which side of the keyboard will control which car.

Note that users may not be the same car.

Screenshot of Game Properties Screen

To race, click on a track button, or Random Track to randomly choose one of the four.

The Current Score button will display the current score form.

The Game Options button will open the game options window.

The About button displays information about the creation of the program.

Click Exit to end the game.

Screenshot of Options Window

Speed Up is the variable that determines how fast the car accelerates and slows down. For faster computers, use a setting of 1, for slower computers use 10.

Maximum Speed is the limit on the speed of the car. Fast computers: ~70, slow computers: ~160.

Minimum Speed is the limit on the speed of the car when driving backwards. Fast computers: ~30, slow computers: ~50.

Sound On will stop any currently playing music and randomly choose a new track to play.

Sound Off will stop any currently playing music.

Laps will increase or decrease the number of laps around the track in a race.

Screenshot of Race View

When the starting lights turn green, begin racing by using the following keys:

Left Player Right Player
Move forward W Up Arrow
Turn left A Left Arrow
Move backward S Down Arrow
Turn right D Right Arrow

In order to finish a lap you must cross all four coloured lines and the finish line (blue).

Player times are recorded from the stopwatch running in the upper left corner of the screen.

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2D Drivin’ - OAC Computers Final Project from 2002


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