Rendering backface of the discs
magistri opened this issue · comments
magistri commented
Hi,
thanks for sharing the implementation. I have a short question.
Are discs rendered on both sides or are they rendered only when looking at their top face? (like in common mesh visualization)
Sergey Zakharov commented
Hi @magistri,
I apologize for the delay! In our implementation you can filter points using back-face culling since we analytically compute normals by computing a derivative of SDF with respect to input point locations. Alternatively, you can use an HPR operator as described in here. If both options are disabled, you'll be rendering discs on both sides.