SylarZzz / Mario-Level-Generator

10th Anniversary Edition (Not endorsed by Nintendo)

Home Page:https://amidos2006.github.io/Mario-AI-Framework/

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See here for the original project's readme.

For the first phase of this project, we implemented a Markov-chain based level generator (in src/levelGenerators/jppetitti_gferguson_generator) that reads in all levels in a directory, splits them into one-column chunks, builds a Markov transition table based on the probability that a given chunk follows another, and then generates a level based on it.

For phase two, we built a decision tree-based AI agent (in the directory src/agents/gferguson_jppetitti) that is supposed to look like a human player while playing original Mario levels.

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10th Anniversary Edition (Not endorsed by Nintendo)

https://amidos2006.github.io/Mario-AI-Framework/


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