SweetheartSquad / Ludum-Dare-32-BeatBopper

Whatever Ryan and I could throw together on an already busy weekend

Home Page:http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=50235

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Ludum Dare 32

Theme: An Unconventional Weapon


Engine Stuff:


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Prerequisites

  • Visual Studio 2012
  • A computer with graphics card that supports OpenGL 3.3

Vox Sample Project

A sample project has been included as a zip file (SampleProject.zip) in the repository. This project is designed to run without any configuration. Simply open the project and click run. This will build and run the project. The project contains a sample scene which demonstrates the basic features of the Vox engine. These features include...

  • Entities
  • Shaders/Shader Components
  • OBJ Model Loading
  • JSON Model Loading
  • Frame Buffers
  • Render Surfaces
  • Directional Lights
  • Point Lights
  • Animations
  • Shadows
  • Camera
  • Voxels
  • Shader Loading
  • Transformations

This sample project also has many comments which should clarify what is being done and why

Vox Set-up Instructions

  1. Download the necessary libraries (links provided below)
  2. Open solution file
  3. Rename voxSettings.props.template to voxSettings.props
  4. Change the various directory items in voxSettings.props to point to your local installation of each library

VOX library pack (recommended)

https://drive.google.com/file/d/0B2VyAXziLJJtNXJ2Y0REU3RrSm8/view?usp=sharing

Individual Libraries (manual)

GLEW

GLFW

GLM

SOIL

Download SOIL http://www.lonesock.net/files/soil.zip

  • Unzip the folder and place it in an accessible location. Set the SOIL_DIR property to this location

  • e.g. <SOIL_DIR> C:\Dev\Simple OpenGL Image Library</SOIL_DIR>

  • Open the projects folder under in the library’s root, then open the VC9 folder.

  • Open the SOIL.sln file in Visual Studio. You will have to upgrade the project.

  • Once it is open, click Build to build the lib file.

Some more that we haven't added yet

Box2D

The project should now build

Useful Resources

http://www.slideshare.net/Mark_Kilgard/using-vertex-bufferobjectswell

About

Whatever Ryan and I could throw together on an already busy weekend

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=50235


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