SweeneyChoi's starred repositories
fun-with-graphics
这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。
InterviewGuide
🔥🔥「InterviewGuide」是阿秀从校园->职场多年计算机自学过程的记录以及学弟学妹们计算机校招&秋招经验总结文章的汇总,包括但不限于C/C++ 、Golang、JavaScript、Vue、操作系统、数据结构、计算机网络、MySQL、Redis等学习总结,坚持学习,持续成长!
GetStartedWithShaders
GetStartedWithShaders
AI4Animation
Bringing Characters to Life with Computer Brains in Unity
CodingInterviewChinese2
《剑指Offer:名企面试官精讲典型编程面试题》第二版源代码
tinyrenderer
A brief computer graphics / rendering course
raytracing.github.io
Main Web Site (Online Books)
PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
neuraltexture
Learning a Neural 3D Texture Space from 2D Exemplars [CVPR 2020]
learned-subsurface-scattering
Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019
separable-sss
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
GPU-path-tracing-tutorial-4
Optimised BVH traversal + HDRI environment mapping
MonteCarloPathTracing
Monte Carlo Path Tracing
ToyPathTracer
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
InOneWeekend
DEPRECATED — Head to the raytracing.github.io repo for the new home