Project based on the book "Design Patterns com C# - Aprenda padrões de projeto com os games", by Rodrigo Gonçalves Santana, with the objective of studying the different Design Patterns in C# based on games.
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- Chain Of Responsability: Marvel vs. Capcom
- Command: Remote control from a robot
- Interpreter: Survival game
- Iterator: Super Mario World
- Mediator: Exchange of messages between players
- Memento: Pause a game
- Observer: Final Fight
- State: Donkey Kong Country
- Strategy: Donkey Kong Country
- Template Method: Racing game
- Visitor: Game with 2 phases and a boss