Superlee's repositories
Mask_RCNN_Humanpose
Mask R-CNN for Human Pose Estimation on Keras and TensorFlow.
Correlation_Filtering_Tracking_Lib
Correlation filter based tracking algorithms(KCF, DSST, STAPLE) implemented by C++. [C++实现的与相关滤波相关的跟踪算法(KCF, DSST, Staple)]
Distributed-TensorFlow-Guide
Distributed TensorFlow basics and examples of training algorithms
DLSS
NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
Falcor
Real-Time Rendering Framework
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
hms-ml-demo
HMS ML Demo provides an example of integrating Huawei ML Kit service into applications. This example demonstrates how to integrate services provided by ML Kit, such as face detection, text recognition, image segmentation, asr, and tts.
hms-scene-demo
HMS Scene kit demo provides an example of integrating HUAWEI Scene Kit with an app. A 3D graphics rendering engine performs more with less. User-friendly rendering APIs for games, AR & VR apps, and other apps bring your users a stunning visual experience.
nanogui
Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL
neural-supersampling
Unofficial re-implementation of a neural supersampling model for real-time rendering
open-docs
Doc sources for the Open Video Restoration and My Records in
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
practical-path-guiding
Implementation of the research paper "Practical Path Guiding for Efficient Light-Transport Simulation" + improvements
robust-vmm-guiding
Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020
visemenet-inference
3D Avatar Lip Synchronization from speech (JALI based face-rigging)
Vulkan
Examples and demos for the new Vulkan API
Vulkan-glTF-PBR
Physical based rendering with Vulkan using glTF 2.0 models