Giters
StarArawn
/
harmony
A modern 3D/2D game engine that uses wgpu.
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Stargazers:
163
Watchers:
9
Issues:
33
Forks:
15
StarArawn/harmony Issues
Example can't run because of "Shadow map atlas" error
Updated
4 years ago
Comments count
1
Support compute shaders
Updated
4 years ago
Comments count
1
Support webgpu
Updated
4 years ago
Comments count
4
Gltf mesh loading duplicates materials.
Updated
4 years ago
Computer shader support
Updated
4 years ago
Comments count
1
Attempting to run the 'hello-cube' example on OS X v10.11 El Capitan gives error: "[ERROR gfx_backend_metal::device] Error compiling the shader"
Updated
4 years ago
Comments count
6
Asset manager upgrade
Closed
4 years ago
cargo test failures
Closed
4 years ago
Comments count
1
Update wgpu to fix load ops.
Closed
4 years ago
Comments count
2
Support shader branching?
Updated
4 years ago
Resize cube example crashed
Closed
4 years ago
Comments count
8
Rendergaph vs pipeline confused
Updated
4 years ago
Comments count
6
Make render target more consumable.
Updated
4 years ago
Document code
Updated
4 years ago
Texture unit stalling and performance improvements
Updated
4 years ago
Comments count
1
Shaderc-rs is slow to compile and hard to setup.
Updated
4 years ago
Comments count
1
Once Iced is a bit further along in development research if it's worth switching over to it.
Closed
4 years ago
Comments count
1
Mesh: Add an option for calculating tangents if we don't have them.
Closed
4 years ago
Comments count
1
Support other camera types
Closed
4 years ago
Comments count
1
GPUResourceManager already borrowed as mutable
Closed
4 years ago
Comments count
1
Panic when running hello-cube example
Closed
4 years ago
Comments count
5
All examples fail
Closed
4 years ago
Comments count
5
Move gui into the RenderGraph.
Closed
4 years ago
Comments count
1
Expose the methods for measuring text to the end user.
Closed
4 years ago
Comments count
1
Move more stuff into specs and switch to legion?
Closed
4 years ago
Rework GPU resources and Pipelines
Closed
4 years ago
Comments count
3
RenderGraph: Support custom node's and changing nodes at runtime?
Closed
4 years ago
Comments count
2
RenderGraph: Rewrite pipelines
Closed
4 years ago
Comments count
2
RenderGraph: Support node dependencies.
Closed
4 years ago
AppState api is a bit weird.
Closed
4 years ago
Comments count
1
Re-write image to support multiple formats and handle Skybox loading better.
Closed
4 years ago
Comments count
1
Alloc warning & crash on resize
Closed
4 years ago
Comments count
5
Text rendered with wgpu_glyph fails to show up on screen.
Closed
4 years ago
Comments count
1