The GPU accelerated version of Sprite Stacking. A top-down 2.5D trick for the Godot Engine.
Is found on the github pages for this repo.
Don't worry. It should be clear by reading it but just in case it's unclear for any reason:
- If you improve the code in any way, please open-source it and make a pull request.
- If you make a game with this, license it however you please. Just include a copy of the MPL.
- Ex: Chuck a copy of the license with the name "Shader-Stacker" in a "Licenses" folder.
- You can do whatever you want with the sample assets.
- A link back to the repo as attribution would be nice but not strictly neccesary.