SonicMastr / renpy-vita

A Native Ren'Py Visual Novel Port for the PSVita

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renpy-vita

A Native Ren'Py Visual Novel Port for the PSVita

Based on renpy-switch by uyjulian (great work)

Yeah. It's finally here

About a year into the making (totally not because I can get a bit lazy), Ren'Py Vita is finally out.

A ton of frustration, troubleshooting, and long nights went into getting this to work. From cuevavirus making the base of the Python 2.7 port, to GrapheneCt making PVR_PSP2, to isage working on SDL additions. And we can finally release this gigantic project to you guys. Hope you like it, literally all I wanted to do was play the REAL DDLC on the Vita.
-SonicMastr

Want to make/port your own game? Use the Distribution Tool

I made a Ren'Py PSVita Distribution Tool to ease the process of creating a Ren'Py bubble with the required structure and assets.
It was designed to be used in tandem with the official Ren'Py SDK, so it's great for personal projects as well as ports
Give it a go in the Releases.

Known Issues

  • Load times can be pretty long and some image loading my cause hitches. This is sadly not something I can fix as it is a Vita hardware limitation.
  • Video playback will not work
  • Quitting will crash (But I kinda left that in. Doesn't do anything bad. I promise)
  • Some games will run into memory issues. I will continue to tweak memory usage as necessary, but the Vita is pretty sparse in memory, so I may not be able to pull a rabbit out of my hat when it comes to full compatibility.

Build Instructions

Pre-Req:

Linux (or WSL1/2)
Cython
Python 2.7.18
Git
Clone this repo
Grab PSVita_Release.zip and vitasdk_stubs.zip from PVR_PSP2 releases
Clone SDL
Clone Python Future

Steps:

  1. Copy the contents of vitasdk_stubs.zip into your VitaSDK lib directory
  2. Copy all of the files in include into your VitaSDK include directory
  3. Copy files WITHOUT underscores in python-future/src to the Python2.7 folder in your VitaSDK lib directory.
    (This will be removed in the future. Heh)
  4. Navigate to the SDL directory and run
    cmake -S. -Bbuild -DVIDEO_VITA_PVR=ON -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
  5. Once complete, navigate to the newly create build folder and run make -j4 install
  6. Navigate to the renpy-vita folder and run git submodule init and then git submodule update
  7. Navigate to the renpy-vita/renpy/module folder and run RENPY_DEPS_INSTALL=$VITASDK/arm-vita-eabi RENPY_STATIC=1 python2 setup.py
  8. Navigate to renpy-vita/pygame-sdl2 and run PYGAME_SDL2_STATIC=1 python setup.py
  9. Navigate to renpy-vita/renpy-vita and run ./link_compile_pylibs.bash and then ./link_sources.bash (may need to chmod)
  10. Now run cmake -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
  11. Navigate to the build directory and run make -j4
  12. And now you're all done

Ren'Py Vita Ports

Doki Doki Literature Club Vita
Contract Demon Vita

Thanks

uyjulian for the inspiration and base. This project wouldn't have been conceived without him
cuevavirus for the base port of Python 2.7 so I could actually work on fixing up the rest
strikersh for fixing Python threads
GrapheneCt for PVR_PSP2 and allowing me to also contribute to that to fix some specific bugs in Ren'Py :P
isage for his SDL contributions and lending me an early version with PVR_PSP2 support for me to dev on
Princess-of-Sleeping for devkit assistance and making me realize I was in Software Render mode
Ibrahim778 for getting on my ass about finishing this over and over and over again
The VitaSDK maintainers for adding requesting changes essential for Ren'Py to work

About

A Native Ren'Py Visual Novel Port for the PSVita

License:MIT License


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