SonSang / dmesh_renderer

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This repository contains rendering code for DMesh. The code is based on the implementation of 3D Gaussian Splatting. There are two different renderers here.

  • tri renderer: It renders a set of (semi-transparent) triangles efficiently. However, it does not support precise depth testing.
  • tet renderer: It renders a set of (semi-transparent) triangle faces of tetrahedra, which compactly tessellate the entire domain. It supports precise depth testing, but only produces gradients for face opacities.

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