Sergei Kulikov's repositories
SnowEngine
Small DX12 render engine for educational purposes
dx12_exploring
fun with dx12
UEMeshGrassPlugin
Plugin for Unreal Engine to spawn grass procedurally on meshes using Grass material expression
Acmp
ArithmeticalCompression
camborne
An attempt to make a better locked-on-target camera than the one in soulsborne series. Unity3D scripts.
cetonia
library for immediate geometry debugging
CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
DirectX12-Experiments
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
FidelityFX-Denoiser
FidelityFX Denoiser
FidelityFX-FSR
FidelityFX Super Resolution
FidelityFX-SPD
Single Pass Downsampler (SPD)
FidelityFX-SSSR
Stochastic Screen Space Reflections (SSSR)
fridge
computer graphics info collection
Hybrid-Stochastic-Reflections
A sample demonstrating hybrid ray tracing and rasterisation for reflections.
optick
C++ Profiler For Games
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
renderdoc
RenderDoc is a stand-alone graphics debugging tool.
runos
RUNOS OpenFlow Controller
server
simple text game server (unix)
ShaderFlow
Shader flow control plugin for Unreal Engine
Shell
shell
UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique
VolumetricsPlayground
volumetric clouds lookdev research (ue5)