Sergei Kulikov's repositories

SnowEngine

Small DX12 render engine for educational purposes

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dx12_exploring

fun with dx12

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UEMeshGrassPlugin

Plugin for Unreal Engine to spawn grass procedurally on meshes using Grass material expression

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Acmp

ArithmeticalCompression

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camborne

An attempt to make a better locked-on-target camera than the one in soulsborne series. Unity3D scripts.

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cetonia

library for immediate geometry debugging

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CRYENGINE

CRYENGINE is a powerful real-time game development platform created by Crytek.

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DirectX12-Experiments

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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DirectXTK12

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

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FidelityFX-Denoiser

FidelityFX Denoiser

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FidelityFX-FSR

FidelityFX Super Resolution

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FidelityFX-SPD

Single Pass Downsampler (SPD)

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FidelityFX-SSSR

Stochastic Screen Space Reflections (SSSR)

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fridge

computer graphics info collection

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Hybrid-Stochastic-Reflections

A sample demonstrating hybrid ray tracing and rasterisation for reflections.

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optick

C++ Profiler For Games

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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renderdoc

RenderDoc is a stand-alone graphics debugging tool.

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runos

RUNOS OpenFlow Controller

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server

simple text game server (unix)

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ShaderFlow

Shader flow control plugin for Unreal Engine

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Shell

shell

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UnrealEngineSkyAtmosphere

Unreal Engine Sky Atmosphere Rendering Technique

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VolumetricsPlayground

volumetric clouds lookdev research (ue5)

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