SlimeVRX's repositories

Unreal-Lyra-Concepts

Concepts on my journey to use Lyra as a basis for games

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ActionRoguelike

Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University

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AnimatableGaussians

Code of "Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling"

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audio2photoreal

Code and dataset for photorealistic Codec Avatars driven from audio

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better-youtube-summary-server

Literally Better YouTube Summary 🎯

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CoDeF

Official PyTorch implementation of CoDeF: Content Deformation Fields for Temporally Consistent Video Processing

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CoRA

Official Implementation of High-Quality Facial Geometry and Appearance Capture at Home.

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DECA

DECA: Detailed Expression Capture and Animation (SIGGRAPH 2021)

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dpoint

Open-source digital stylus using camera tracking and inertial measurements

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Duolando

Code for ICLR 2024 paper "Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompaniment"

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EternalCrusadeResurrection

Unreal Engine 5 multiplayer shooter C++ project, resurrection of Warhammer 40K: Eternal Crusade. Developed using "UE best practices" from Lyra for a more complex behaviour

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FFHQ-UV

The official repository of our CVPR2023 paper "FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstruction".

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FineDance

FineDance: A Fine-grained Choreography Dataset for 3D Full Body Dance Generation. (ICCV2023)

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GameLiftStarterPlugin

An Unreal Editor Plugin to setup and tear down GameLift deployments

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GASDocumentation

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.

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i2vgen-xl

Official repo for VGen: a holistic video generation ecosystem for video generation building on diffusion models

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IM-for-UE5

MMD UE5 Importer

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input-overlay

Show keyboard, gamepad and mouse input on stream

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NanceDevDiaries-Tutorials

NanceDevDiaries tutorial files

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OOTDiffusion

Official implementation of OOTDiffusion

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Paint-by-Example

Paint by Example: Exemplar-based Image Editing with Diffusion Models

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PhysHOI

Official code release for the paper "PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction"

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