SlimeVRX's repositories
Unreal-Lyra-Concepts
Concepts on my journey to use Lyra as a basis for games
ActionRoguelike
Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
AnimatableGaussians
Code of "Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling"
audio2photoreal
Code and dataset for photorealistic Codec Avatars driven from audio
better-youtube-summary-server
Literally Better YouTube Summary 🎯
CoDeF
Official PyTorch implementation of CoDeF: Content Deformation Fields for Temporally Consistent Video Processing
CoRA
Official Implementation of High-Quality Facial Geometry and Appearance Capture at Home.
DECA
DECA: Detailed Expression Capture and Animation (SIGGRAPH 2021)
dpoint
Open-source digital stylus using camera tracking and inertial measurements
Duolando
Code for ICLR 2024 paper "Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompaniment"
EternalCrusadeResurrection
Unreal Engine 5 multiplayer shooter C++ project, resurrection of Warhammer 40K: Eternal Crusade. Developed using "UE best practices" from Lyra for a more complex behaviour
FFHQ-UV
The official repository of our CVPR2023 paper "FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstruction".
FineDance
FineDance: A Fine-grained Choreography Dataset for 3D Full Body Dance Generation. (ICCV2023)
GameLiftStarterPlugin
An Unreal Editor Plugin to setup and tear down GameLift deployments
GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
i2vgen-xl
Official repo for VGen: a holistic video generation ecosystem for video generation building on diffusion models
IM-for-UE5
MMD UE5 Importer
input-overlay
Show keyboard, gamepad and mouse input on stream
NanceDevDiaries-Tutorials
NanceDevDiaries tutorial files
OOTDiffusion
Official implementation of OOTDiffusion
Paint-by-Example
Paint by Example: Exemplar-based Image Editing with Diffusion Models
PhysHOI
Official code release for the paper "PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction"