Extract on the main game folder (where Lethal Company.exe
is located). Make sure you have BepInEx installed
πThis mod maintains the vanilla rendering aspect ratio to avoid breaking any HUD elements.
Calculate the value equivalent to your desired resolution -> DesiredResolutionWidth/860
-
RESOLUTION FIX: Set
EnableRes
totrue
orfalse
- if false, disables my custom resolution method so you can use another resolution mod with a different solution like this one or use any WideScreen fix -
RESOLUTION SCALE: Set
value
to any number between1.000
(or lower) -4.500
(The UI scanned elements have slightly incorrect offsets after 3.000)- 0.923 -> 800x480 (Increases performance)
- 1.000 -> 860x520 (Vanilla resolution)
- 1.488 -> 1280x720
- 2.233 -> 1920x1080 (Default mod resolution)
- 2.977 -> 2560x1440
- 4.465 -> 3840x2060
-
TEXTURE QUALITY: Set
TextureQuality
to any of the following values0
1
2
3
- modifies texture resolution- 0 -> VERY LOW (Eight resolution)
- 1 -> LOW (Quarter resolution)
- 2 -> MEDIUM (Half resolution)
- 3 -> HIGH (Full resolution - Vanilla and default mod value)
-
VOLUMETRIC FOG QUALITY: Set
FogQuality
to any of the following values0
1
2
3
- modifies the volumetric fog budget- 0 -> VERY LOW (Lower than the Vanilla preset, increases performance)
- 1 -> LOW (Vanilla preset and the default mod value)
- 2 -> MEDIUM
- 3 -> HIGH (Can really impact performance at high resolutions)
-
LEVEL OF DETAIL: Set
LOD
to any of the following values0
1
2
- modifies the distance at which models decrease their poly count/disappear- 0 -> LOW (half distance)
- 1 -> MEDIUM (Vanilla distance - Default mod value)
- 2 -> HIGH (Twice the distance)
-
SHADOW QUALITY: Set
ShadowQuality
to any of the following values0
1
2
3
- modifies the maximum resolution they can reach- 0 -> VERY LOW (disables shadows)
- 1 -> LOW (256 max resolution)
- 2 -> MEDIUM (1024 max resolution)
- 3 -> HIGH (2048 max resolution - Vanilla and default mod value)
-
POST-PROCESSING: Set
EnablePP
totrue
orfalse
- if false, disables the HDRP Custom Pass, therefore disabling color grading -
VOLUMETRIC FOG: Set
EnableFOG
totrue
orfalse
- if false, disables the HDRP Volumetric Fog. Use this as a last resource in case lowering the fog quality is not enough to get decent performance -
ANTI-ALIASING: Set
EnableAA
totrue
orfalse
- if true, enables built-in SMAA -
FOLIAGE TOGGLE: Set
EnableF
totrue
orfalse
- if false, disables the "Foliage" layer (trees won't be affected, only most bushes and grass)
- v1.5.6:
- Medium and high fog quality settings now work again
- v1.5.5:
- Fixed black screen with lod 0 ππ
- v1.5.4:
- LOD setting now decreases draw distance too
- Holded a null exception when no volumes where found
- v1.5.3:
- Fixed dark radar, now fully compatible with Minimap
- Shadow quality default value wasn't supposed to be 2
- v1.5.2:
- Now fully compatible with r2modman or any mod manager
- v1.5.1:
- Added a new parameter Foliage
- Fog Quality won't be overridden by the weather system anymore
- Fixed invisible stairs with LOD set to 0
- Fixed some settings being reset after leaving a game and joining another
- v1.5.0:
- Added a new parameter Resolution Fix
- Now the spectator camera gets all settings applied. Ship cameras only apply lower settings.
- Removed LC_API dependency because of bugs
- Tweaked the icon
- v1.4.1:
- Mod has a GitHub now
- New icon
- v1.4.0:
- Added two new parameters Level Of Detail and Shadow Quality
- LC_API now required
- Texture Quality instructions now included
- v1.3.0:
- The scanner should work now
- Added a new parameter Texture Quality
- The DLL has been renamed
- v1.2.0:
- SMAA actually works now (UwU)
- Added a new parameter Fog Quality
- Now the resolution scale multiplier value can go up to
4.500
without breaking the scanner (too much)
- v1.1.2:
- Read Me formatting :P
- v1.1.1:
- Fixed some typos