SkyMound / SkyMound

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Hey, I'm Tobias ๐Ÿ‘‹

I'm a french student who like programming a lot, especially video games, softwares or some small hacking stuff just for fun. And I'm :

  • ๐Ÿ‘จโ€๐ŸŽ“ currently in my final year studying Computer Science Engineering at University of Technology of Belfort-Montbรฉliard in France ๐Ÿ‡ซ๐Ÿ‡ท
  • ๐Ÿš€ actively seeking a six-month internship to culminate my studies, ideally within the video game industry.
  • ๐ŸŒฑ exploring Godot and Aseprite as part of my learning journey.

Skill Set ๐Ÿ’ช

Below are some of the prominent technologies I've utilized or had experience with in the past:

Programming Languages

 

Game Engine & Game related Tools

Aseprite Gimp
 

Frameworks

 

Projects ๐Ÿ’ก

I'd love to share some of my cherished projects that I've worked on and are available on GitHub.

Convergence's projects

I absolutely adore Convergence, a cinematic platformer that captivated me so much I was driven to elevate its experience. ConvergenceToolbox aims to provide several tools and features to enhance his speedrunning experience. And ConvergeceRandomizer is a room randomizer currently under development. Both uses a mono injector to inject Gameobject into this Unity game.

ConvergenceToolbox  ConvergenceRandomizer

Amuri

It is a puzzle platformer game made during a Game Jam with the theme :

Every death is meaningful

In the game, you assume the role of Amuri, a young girl on a quest to find her father. To progress through the levels, you must skillfully switch between the real world and the dream world.

Play it on Browser  Source Code

Glimmer

Also done during a game jam. This time we had to take inspiration from a thesis of a doctoral student or researcher. We chose the thesis on optical ring resonators from a poetic point of view of the theme. You play as Glim, a photon trapped in an optical ring resonator who will therefore try to escape.

Coming soon

Badevel Data Hub

This Unity project belongs to an overall energy transition project for the city of Badevel. This program aims to provide a digital twin of the city, with 3D modeling and live visualization of data from electronic boards (ESP32). It includes a complete architecture with a NodeJS backend, a Cassandra database and an Unity executable.

Promotional Video

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