SkierHou's starred repositories
Unity3DTraining
【Unity杂货铺】unity大杂烩~
bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
LoopScrollRect
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
UnityIngameDebugConsole
A uGUI based console to see debug messages and execute commands during gameplay in Unity
PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
UnityToolchainsTrick
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
UnityFurShader
🐈 Fur shader for Unity.
PrimeTween
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
FixedMath.Net
Fixed point math C# library
lua-snapshot
Make a snapshot for lua state to detect memory leaks.
bepuphysics1int
Pure C# deterministic fixed-point 3D real time physics simulation library
knead_proj
游戏中捏脸的实现
water-demo
A port of Evan Wallace's "Water Demo" for WebGL to Unity.
ActionEditor
unity技能编辑器,Buff编辑器,场景编辑器
SparkServer
SparkServer是一个参照skynet设计的C#服务端框架,能够无缝整合到skynet集群机制中,也能自行组网,构建只有SparkServer节点的集群
UnityNativeCollision
SAT Collision in C# for Unity3D Burst Compiler
Unity-ECS-Job-System-SPH
Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.
Unity3d-QuadTree-Collision-Detection
QuadTree and Collision Detection Systems for Unity3d
Unity-Gpu-Skinning-Tool
Base on Unity 2021.3.0f1, UnityGpuSkinningTool can export bone matrix texture or vertices texture with RGBA32 format without losing precision.It also provides gpu skinning shader and supports unity built-in gpu instance.
SLGDrawLine
SLG游戏画行军线
RuntimeMeshSimplification
Unity Runtime Mesh Simplification
BEPUPhysics
a unity version of bepuphysics1 clone from https://github.com/bepu/bepuphysics1 and https://github.com/sam-vdp/bepuphysics1int