SkierHou (Skierhou)

Skierhou

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Unity3DTraining

【Unity杂货铺】unity大杂烩~

bepuphysics2

Pure C# 3D real time physics simulation library, now with a higher version number.

Language:C#License:Apache-2.0Stargazers:2262Issues:79Issues:189

NodeGraphProcessor

Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

LoopScrollRect

These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.

UnityIngameDebugConsole

A uGUI based console to see debug messages and execute commands during gameplay in Unity

Language:C#License:MITStargazers:2043Issues:41Issues:72

PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

UnityToolchainsTrick

提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)

Language:C#License:MITStargazers:1491Issues:32Issues:10

UnityURPUnlitScreenSpaceDecalShader

Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

Language:ShaderLabLicense:MITStargazers:1223Issues:28Issues:45

TEngine

Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。

Language:C#License:MITStargazers:937Issues:26Issues:35

UnityFurShader

🐈 Fur shader for Unity.

Language:ShaderLabLicense:Apache-2.0Stargazers:818Issues:28Issues:4

kcp

KCP C#版。线程安全,运行时无alloc,对gc无压力。

Language:C#License:MITStargazers:795Issues:27Issues:28

PrimeTween

High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.

Language:C#License:NOASSERTIONStargazers:738Issues:12Issues:38
Language:C++License:NOASSERTIONStargazers:646Issues:75Issues:134

FixedMath.Net

Fixed point math C# library

Language:C#License:NOASSERTIONStargazers:582Issues:28Issues:20

lua-snapshot

Make a snapshot for lua state to detect memory leaks.

Language:CLicense:MITStargazers:502Issues:55Issues:7

bepuphysics1int

Pure C# deterministic fixed-point 3D real time physics simulation library

Language:C#License:NOASSERTIONStargazers:457Issues:15Issues:0

knead_proj

游戏中捏脸的实现

Language:C#License:MITStargazers:455Issues:14Issues:1

water-demo

A port of Evan Wallace's "Water Demo" for WebGL to Unity.

Language:ShaderLabLicense:MITStargazers:321Issues:12Issues:1

ActionEditor

unity技能编辑器,Buff编辑器,场景编辑器

SparkServer

SparkServer是一个参照skynet设计的C#服务端框架,能够无缝整合到skynet集群机制中,也能自行组网,构建只有SparkServer节点的集群

Language:CLicense:MITStargazers:274Issues:11Issues:4

UnityNativeCollision

SAT Collision in C# for Unity3D Burst Compiler

Language:C#License:MITStargazers:251Issues:23Issues:2

Unity-ECS-Job-System-SPH

Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.

Language:ShaderLabLicense:MITStargazers:247Issues:15Issues:2

Unity3d-QuadTree-Collision-Detection

QuadTree and Collision Detection Systems for Unity3d

Language:C#License:MITStargazers:182Issues:9Issues:1

UISystem

通用UGUI系统

HexTiles

Unity Hex Tile Editor

Language:C#License:MITStargazers:153Issues:14Issues:3

Unity-Gpu-Skinning-Tool

Base on Unity 2021.3.0f1, UnityGpuSkinningTool can export bone matrix texture or vertices texture with RGBA32 format without losing precision.It also provides gpu skinning shader and supports unity built-in gpu instance.

Language:C#License:MITStargazers:137Issues:10Issues:6

SLGDrawLine

SLG游戏画行军线

RuntimeMeshSimplification

Unity Runtime Mesh Simplification

Language:C#License:MITStargazers:111Issues:2Issues:1
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BEPUPhysics

a unity version of bepuphysics1 clone from https://github.com/bepu/bepuphysics1 and https://github.com/sam-vdp/bepuphysics1int

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