SkierHou (Skierhou)

Skierhou

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grass-bending

A replacement for Unity's terrain vegetation shader with alpha blended rendering and touch bending effect

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Assemblies-Hotfix-Toolkit-Unity

Assemblies hotfix with unity addressable , for windows and android , both mono and IL2CPP scripting backend,IL2CPP hotfix powered by wolong(HybridCLR)

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Mirror

#1 Open Source Unity Networking Library

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csharp-kcp

基于c#的dotNetty实现的可靠udp网络库(kcp算法),包含fec实现,可用于游戏,视频,加速等业务

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Steamworks.NET

Steamworks wrapper for Unity / C#

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SpaceshipDemo

Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline

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LiteNetLib

Lite reliable UDP library for Mono and .NET

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SteamNetNetworkTransport

A Steamworks.Net transport layer for Mirror

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unet-steamworks

Example integration of Unity's UNET HLAPI and Steamworks P2P networking using Steamworks.NET.

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YJZPlayableGraphView

playable visualizer with GraphView

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EZAssetGenerator

A bunch of texture tools for unity

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UnityURP-MobileDrawMeshInstancedIndirectExample

Example project to draw 1million grass instances on mobile

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UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

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URPLearn

A project used for learning Unity Universal Render Pipeline

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Unity-MPipeline

Customized High-Quality Rendering Pipeline in Unity3D

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ReGoap

Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples

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GOAP

A multi-threaded GOAP system for Unity

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Skinner

Special Effects with Skinned Mesh in Unity

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UniversalShaderExamples

Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.

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terrain_proj

unity 大地形切割、加载、AB

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SoftBodySimulation

Squish! A quick exploration of mesh deformation in response to collision

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Render-Crowd-Of-Animated-Characters

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.

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IntelliJ-EmmyLua

Lua IDE/Debugger Plugin for IntelliJ IDEA

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kcp

:zap: KCP - A Fast and Reliable ARQ Protocol

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ProtoGenToCs

Protobuf-net使用ProtoGen批量转换成cs文件

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ET

Unity3D Client And C# Server Framework

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