Sirelaw / raycasting

Raycasting as it would be used for Cub3D.

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Project in progress...

Done in colaboration with ttokesi (tomah56 on here).

This project’s objectives are: Rigor, use of C, use of basic algorithms, information research etc.

As a graphic design project, cub3D will enable us to improve our skills in these areas: windows, colors, events, fill shapes, etc.

To conclude cub3D is a remarkable playground to explore the playful practical appli- cations of mathematics. With the help of the numerous documents available on the internet, we will use mathematics as a tool to create elegant and efficient algorithms.

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Raycasting as it would be used for Cub3D.