SirLynix / Akel

Akel is a game engine made for fun by a young french man

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Akel

drawing

Akel is a game engine made for fun by a young french man. Currently at an early stage, it is still in development and still needs some work to turn it into something. An editor (like Unity or UnrealEngine) is in development, facilitating the creation of games. However, it will be necessary to wait for some time until this one is sufficiently developed (as well as the engine itself) to make games easily. Akel is designed to be extremely easy to use. Not being the most powerful, it goes the way of simplicity of use, both on the editor side and on the code side.

Getting started

Developed mainly on Linux, Akel is, however, cross-platform and can be used on Windows, although it has not been tested on this OS (no information about MacOS, I have to find out). It is used with xmake. A compiler that supports C++17 is required because Akel uses C++17 features. Dependencies are provided (SDL2, ImGui, Vulkan, ...) by xmake.

  • Start by clonning the repo git clone https://github.com/SpinWaves/Akel

  • Install xmake

  • Run xmake in the "xmake.lua" directory By default xmake will build the Akel editor. If you want to build one of the demos you can run xmake as follows :
    Demo Command
    Editor xmake or xmake build Editor
    Rectangle xmake build RectDemo
    Cube Coming soon...

Akel useful features

  • Text management language ELTM
  • Simple but efficient error management system
  • Rendering system with Vulkan
  • 2 memory allocation systems:
    • FixedAllocator is a fast allocator consisting of blocks of the same size that can be allocated. It is more performance oriented than memory optimised because if an allocated block is not used in full, the unused memory is wasted.
    • JamAllocator is a slightly less efficient (but still effective) allocator that is memory optimisation oriented. It allocates the memory size you want, no memory is wasted.
  • Memory protection system in case of crash

Coming soon...

  • Cube demo
  • Custom strings to replace std::string
  • Better ImGui component implementation using Akel Vulkan renderer
  • Custom shading language
  • Models manager

Contribute

You can contribute by :

  • Reporting problems
  • Suggesting features
  • Fork the project on GitHub and push your changes
  • Talking about Akel to other people

Links

Website

Documentation

Credits

Contact

Profile

kbz_8.dev@akel-engine.com

About

Akel is a game engine made for fun by a young french man

License:MIT License


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