SirKnightTG's repositories

ags

AGS editor and engine source code

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brakeza3d

Brakeza3D is an open source 3D engine for lovers of old school technology.

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circle_cpp_shaders

Circle C++ shaders

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FITD

Free in the Dark

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geometry3Sharp

C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.

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gzdoom

GZDoom adds an OpenGL renderer to the ZDoom source port.

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Janua

Open Source occlusion culling engine for 3D Scenes

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JurassicParkTrespasser

A git-based fork of the Jurassic Park: Trespasser source code.

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LLGL

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

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MonoGame

One framework for creating powerful cross-platform games.

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particle-system-api

Automatically exported from code.google.com/p/particle-system-api

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Polycode

Polycode is a cross-platform framework for creative code.

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Rayito

Simple ray tracing tutorials

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renderer

My software-only 3D renderer and raytracer

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ShaderGen

Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,

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skifree.js

A JavaScript port of the classic PC Game, Skifree.

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sledge

An open source alternative to Valve's Hammer Editor for the Goldsource engine. (No longer in development)

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sm64super

Fork of https://github.com/sm64pc/sm64ex with Vulkan support.

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stride

Stride Game Engine

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TrenchBroom

Cross-Platform Level Editor

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veldrid-raytracer

A C# ray tracer, capable of running on both the CPU and GPU.

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vkDOOM3

Vulkan DOOM 3 port based on DOOM 3 BFG Edition

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vkQuake2

id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, MacOS)

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Wintermute-Engine

Import from https://bitbucket.org/MnemonicWME/wme1

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xash3d-fwgs

Xash3D FWGS engine. Rebooted fork since big Xash3D 0.99(1.0 is not yet) update.

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