Simron Thapa (SimronThapa)

SimronThapa

Geek Repo

Company:3M

Location:St. Paul, MN

Home Page:https://www.linkedin.com/in/tsimron/

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Simron Thapa's starred repositories

segment-anything

The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.

Language:Jupyter NotebookLicense:Apache-2.0Stargazers:45425Issues:0Issues:0

d2l-en

Interactive deep learning book with multi-framework code, math, and discussions. Adopted at 500 universities from 70 countries including Stanford, MIT, Harvard, and Cambridge.

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labelImg

LabelImg is now part of the Label Studio community. The popular image annotation tool created by Tzutalin is no longer actively being developed, but you can check out Label Studio, the open source data labeling tool for images, text, hypertext, audio, video and time-series data.

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applied-ml

📚 Papers & tech blogs by companies sharing their work on data science & machine learning in production.

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EvalAI

:cloud: :rocket: :bar_chart: :chart_with_upwards_trend: Evaluating state of the art in AI

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Densenet-Tensorflow

Simple Tensorflow implementation of Densenet using Cifar10, MNIST

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deep-learning-drizzle

Drench yourself in Deep Learning, Reinforcement Learning, Machine Learning, Computer Vision, and NLP by learning from these exciting lectures!!

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DenseDepth

High Quality Monocular Depth Estimation via Transfer Learning

Language:Jupyter NotebookLicense:GPL-3.0Stargazers:1570Issues:0Issues:0

reproducible-image-denoising-state-of-the-art

Collection of popular and reproducible image denoising works.

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THREE.js-PathTracing-Renderer

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

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GPU-path-tracing-with-CUDA-tutorial-3

The code in this tutorial implements a BVH acceleration structure

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GPU-path-tracing-with-CUDA-tutorial-4

Optimised BVH traversal + HDRI environment mapping

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CUDA-Path-Tracer-BVH

CUDA Path Tracer with BVH Acceleration, Depth of Field, AA + more

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Path-Tracer

Implementation of Peter Shirley's 'Ray Tracing in One Weeked'

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raytracinginoneweekendincuda

The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain.

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Spring-Hibernate-Prototype

Simple DB app with Spring and Hibernate Framework

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Navier_Stokes_Jos_Stam_imp

Navier-Stokes implementation for Processing based on Jos Stam work

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examples

Examples for the OpenGL Red Book

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Fluids3D

a real-time 3d fluid simulation with visualization

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Theia

Ray tracing rendering for Water & Mirror Spheres

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sph_vulkan

SPH simulation in Vulkan compute shader.

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sph_opengl

SPH simulation in OpenGL compute shader.

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fastai_deeplearn_part1

Notes for Fastai Deep Learning Course

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fastai

The fastai deep learning library

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fluidwebglts

A 2D navier stokes fluid experiment with WebGL and Typescript.

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navier-stokes-webgl

Stable fluid simulation on GPU using WebGL.

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THREE.js-PathTracing-Renderer

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

Language:HTMLStargazers:1Issues:0Issues:0

ThiefEngine

University Final project - JavaScript + WebGL 2D Game Engine.

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