Simron Thapa's starred repositories
segment-anything
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
applied-ml
📚 Papers & tech blogs by companies sharing their work on data science & machine learning in production.
labelImg
LabelImg is now part of the Label Studio community. The popular image annotation tool created by Tzutalin is no longer actively being developed, but you can check out Label Studio, the open source data labeling tool for images, text, hypertext, audio, video and time-series data.
deep-learning-drizzle
Drench yourself in Deep Learning, Reinforcement Learning, Machine Learning, Computer Vision, and NLP by learning from these exciting lectures!!
reproducible-image-denoising-state-of-the-art
Collection of popular and reproducible image denoising works.
THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
DenseDepth
High Quality Monocular Depth Estimation via Transfer Learning
fastai_deeplearn_part1
Notes for Fastai Deep Learning Course
Densenet-Tensorflow
Simple Tensorflow implementation of Densenet using Cifar10, MNIST
raytracinginoneweekendincuda
The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain.
GPU-path-tracing-with-CUDA-tutorial-4
Optimised BVH traversal + HDRI environment mapping
GPU-path-tracing-with-CUDA-tutorial-3
The code in this tutorial implements a BVH acceleration structure
sph_opengl
SPH simulation in OpenGL compute shader.
sph_vulkan
SPH simulation in Vulkan compute shader.
ThiefEngine
University Final project - JavaScript + WebGL 2D Game Engine.
navier-stokes-webgl
Stable fluid simulation on GPU using WebGL.
CUDA-Path-Tracer-BVH
CUDA Path Tracer with BVH Acceleration, Depth of Field, AA + more
Navier_Stokes_Jos_Stam_imp
Navier-Stokes implementation for Processing based on Jos Stam work
fluidwebglts
A 2D navier stokes fluid experiment with WebGL and Typescript.
Path-Tracer
Implementation of Peter Shirley's 'Ray Tracing in One Weeked'
THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
Spring-Hibernate-Prototype
Simple DB app with Spring and Hibernate Framework