Will Hankinson (SimianLogic)

SimianLogic

Geek Repo

Company:Intro Maker

Location:Atlanta, GA

Home Page:http://www.simianlogic.com

Twitter:@SimianLogic

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Will Hankinson's repositories

ITGM220_W15

Sample Code for ITGM 220 (Winter 2015)

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swf

[haxelib] Provides SWF parsing and rendering for C++ and Flash -- ruby port (eventually to wire up with RubyMotion)

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Facebook-Connected

A basic Rails starter app using only Facebook connect for user authentication.

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flash-profiler

open-source profiler for flash applications, utilizing the flash.sampler api

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pokercardgenerator

an adobe air tool for generating poker cards... you feed it some suits and some face cards, it spits out 52 images.

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SwiffCore

.swf parsing and rendering framework for Mac OS X and iOS

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SwiffCore-motion

taking the iOS sample for SwiffCore and porting it to RubyMotion, then adding some helpers

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corpora

A collection of small corpuses of interesting data for the creation of bots and similar stuff.

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Futile

A super simple Unity 2D framework

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gamedevscripts

game dev scripts

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ImportJSON

Import JSON into Google Sheets, this library adds various ImportJSON functions to your spreadsheet

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JavaScript30

30 Day Vanilla JS Challenge

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LD25_AngryAngler

code for my old Ludum Dare #25 entry -- Ambush Predator 7: Angry Angler

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LD29_LakeMonster

ludum dare #29 entry: beneath the surface

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ld31-thosewalls

Ludum Dare 31 Entry -- Those Walls

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ld32-animaljousting

Ludum Dare #32 -- Unconventional Weapons

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ld41

Ludum Dare #41 - Combine 2 Incompatible Genres

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merino

Merino is a narrative design tool that lets you write Yarn scripts inside the Unity Editor

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Mesh_LD24

Working version of a game I'm building for Ludum Dare 24 called Mesh

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motion-flump

rubymotion runtime for flump utilizing native view classes. flump is a toolchain for exporting flash animations into texture atlases with keyframe data.

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nestjs-bullmq-pro-example

Nestjs bullmq pro usage example

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pokerfight

Ludum Dare #23 Entry: You Only Get One

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rubytinkerenv

Ruby Tinker Environment

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SublimeRubyMotionBuilder

Sublime Text 2 plugin to simplify RubyMotion developing

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unity_starwipe

Just a little demo of using a shader and renderTexture to make a stupid starwipe gag.

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