Sigurður G. Gunnarsson's starred repositories
CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Dependencies
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
ue5-style-guide
An attempt to make Unreal Engine 4 projects more consistent
ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
MassSample
My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
github-pages
Create a site or blog from your GitHub repositories with GitHub Pages.
HoudiniEngineForUnreal-v2
Houdini Engine Plugin for Unreal Engine 4 - Version 2
SubsystemBrowserPlugin
Plugin that adds a Subsystem Browser panel for Unreal Engine Editor to explore running subsystems and edit their properties.
compiling-unreal
A man's notes as he discovers how Unreal Engine compiles things
VerseProgrammingLanguage
Verse Programming Language - Functional logic language developed by Epic Games - all informations, official resources and snippets
coding-standards
The C++/Unreal Engine 4 coding guidelines and techniques applied at Splash Damage
BinaryRelations
Three new associative container classes
ElgEditorScripting
ElgEditorScripting is an Unreal Engine 5 editor only plugin created to extend the possibilities of Editor Utility Widgets.
HardReferenceFinder
A free, open-source Unreal Engine editor plugin for identifying hard references in a blueprint graph.
StevesUEHelpers
A plugin adding a bunch of common helper functionality that I use in my UE projects
UE-BUIValidator
UE4 UI Texture Validator Plugin
UnrealBuildScripts
Scripts I've found useful when developing in UE4
UE-Specifier-Docs
YAML files used for Unreal Engine specifier docs on benui.ca
UMG-Slate-ExampleProject
This is an example project to help others with learning how to build things with Slate and UMG by rebuilding the border widget with a large amount of commented code. If there is any uncommented code or something doesn't make sense in it's explanation then please make an issue in the Issues tab of this repo so I can fix that.
UE4-ComponentVisualizer-Example
An example project for showing how to set up ComponentVisualizers in UE4. Blog post with a brief rundown of the project can be found here https://sondreutheim.com/post/ue4_component_visualizers
NoesisUE4Tutorial
Getting Start NoesisGUI for Unreal Engine