Sigurður G. Gunnarsson's starred repositories
UE-Specifier-Docs
YAML files used for Unreal Engine specifier docs on benui.ca
BinaryRelations
Three new associative container classes
VerseProgrammingLanguage
Verse Programming Language - Functional logic language developed by Epic Games - all informations, official resources and snippets
github-pages
Create a site or blog from your GitHub repositories with GitHub Pages.
ElgEditorScripting
ElgEditorScripting is an Unreal Engine 5 editor only plugin created to extend the possibilities of Editor Utility Widgets.
SubsystemBrowserPlugin
Plugin that adds a Subsystem Browser panel for Unreal Engine Editor to explore running subsystems and edit their properties.
HardReferenceFinder
A free, open-source Unreal Engine editor plugin for identifying hard references in a blueprint graph.
UE-BUIValidator
UE4 UI Texture Validator Plugin
Dependencies
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
compiling-unreal
A man's notes as he discovers how Unreal Engine compiles things
MassSample
My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
UE4-ComponentVisualizer-Example
An example project for showing how to set up ComponentVisualizers in UE4. Blog post with a brief rundown of the project can be found here https://sondreutheim.com/post/ue4_component_visualizers
HoudiniEngineForUnreal-v2
Houdini Engine Plugin for Unreal Engine 4 - Version 2
ue5-style-guide
An attempt to make Unreal Engine 4 projects more consistent
NoesisUE4Tutorial
Getting Start NoesisGUI for Unreal Engine
StevesUEHelpers
A plugin adding a bunch of common helper functionality that I use in my UE projects
UMG-Slate-ExampleProject
This is an example project to help others with learning how to build things with Slate and UMG by rebuilding the border widget with a large amount of commented code. If there is any uncommented code or something doesn't make sense in it's explanation then please make an issue in the Issues tab of this repo so I can fix that.
UnrealBuildScripts
Scripts I've found useful when developing in UE4
coding-standards
The C++/Unreal Engine 4 coding guidelines and techniques applied at Splash Damage