Sigurður G. Gunnarsson (SiggiG)

SiggiG

Geek Repo

Company:Hyperion Realms GmbH

Location:Berlin, Germany

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Sigurður G. Gunnarsson's starred repositories

zesarux

ZEsarUX - ZX Second-Emulator And Released for UniX

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sjasmplus

Command-line cross-compiler of assembly language for Z80 CPU.

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UE-Specifier-Docs

YAML files used for Unreal Engine specifier docs on benui.ca

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BinaryRelations

Three new associative container classes

Language:C++License:MITStargazers:201Issues:0Issues:0

VerseProgrammingLanguage

Verse Programming Language - Functional logic language developed by Epic Games - all informations, official resources and snippets

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VoxelCore

Open-source plugin with the Core module of Voxel Plugin

Language:C++License:MITStargazers:251Issues:0Issues:0

github-pages

Create a site or blog from your GitHub repositories with GitHub Pages.

License:MITStargazers:651Issues:0Issues:0

ElgEditorScripting

ElgEditorScripting is an Unreal Engine 5 editor only plugin created to extend the possibilities of Editor Utility Widgets.

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SubsystemBrowserPlugin

Plugin that adds a Subsystem Browser panel for Unreal Engine Editor to explore running subsystems and edit their properties.

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HardReferenceFinder

A free, open-source Unreal Engine editor plugin for identifying hard references in a blueprint graph.

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FlowGraph

Design-agnostic node system for scripting game’s flow in Unreal Engine

Language:C++License:MITStargazers:1054Issues:0Issues:0

UE-BUIValidator

UE4 UI Texture Validator Plugin

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MAPlugins

Some common Unreal plugins I use in my projects.

Language:C++License:MITStargazers:27Issues:0Issues:0

Dependencies

A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.

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imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

Language:C++License:MITStargazers:56876Issues:0Issues:0

TipTac

WoW AddOn TipTac Reborn

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CppCoreGuidelines

The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++

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compiling-unreal

A man's notes as he discovers how Unreal Engine compiles things

License:MITStargazers:211Issues:0Issues:0

MassSample

My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.

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ALS-Community

Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes

Language:C++License:NOASSERTIONStargazers:2110Issues:0Issues:0

UE4-ComponentVisualizer-Example

An example project for showing how to set up ComponentVisualizers in UE4. Blog post with a brief rundown of the project can be found here https://sondreutheim.com/post/ue4_component_visualizers

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HoudiniEngineForUnreal-v2

Houdini Engine Plugin for Unreal Engine 4 - Version 2

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ue5-style-guide

An attempt to make Unreal Engine 4 projects more consistent

License:MITStargazers:4961Issues:0Issues:0

NoesisUE4Tutorial

Getting Start NoesisGUI for Unreal Engine

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StevesUEHelpers

A plugin adding a bunch of common helper functionality that I use in my UE projects

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SUQS

Steve's Unreal Quest System: data-driven quest system for Unreal Engine

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SPUD

Steve's Persistent Unreal Data library

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UMG-Slate-ExampleProject

This is an example project to help others with learning how to build things with Slate and UMG by rebuilding the border widget with a large amount of commented code. If there is any uncommented code or something doesn't make sense in it's explanation then please make an issue in the Issues tab of this repo so I can fix that.

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UnrealBuildScripts

Scripts I've found useful when developing in UE4

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coding-standards

The C++/Unreal Engine 4 coding guidelines and techniques applied at Splash Damage

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