Sigurður G. Gunnarsson (SiggiG)

SiggiG

Geek Repo

Company:Epic Games

Location:Berlin, Germany

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Sigurður G. Gunnarsson's starred repositories

StevesUEHelpers

A plugin adding a bunch of common helper functionality that I use in my UE projects

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SUQS

Steve's Unreal Quest System: data-driven quest system for Unreal Engine

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SPUD

Steve's Persistent Unreal Data library

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UMG-Slate-ExampleProject

This is an example project to help others with learning how to build things with Slate and UMG by rebuilding the border widget with a large amount of commented code. If there is any uncommented code or something doesn't make sense in it's explanation then please make an issue in the Issues tab of this repo so I can fix that.

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UnrealBuildScripts

Scripts I've found useful when developing in UE4

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coding-standards

The C++/Unreal Engine 4 coding guidelines and techniques applied at Splash Damage

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UnrealGDK

SpatialOS GDK for Unreal Plugin

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entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

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RuntimeMeshComponent-Examples

Basic examples for RuntimeMeshComponent v4 and up!

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GASTanksVsZombies

Tanks vs Zombies using Paper2D and GameplayAbilites

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ECS_SpaceBattle

Huge space battle using an ECS library for the logic. Built on UE4

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Procedural-Cities

master thesis

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GASContent

Repo to gather all Gameplay Ability System content for UE4

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EpicSurvivalGame

Third-person Survival Game for Unreal Engine (Sample Project)

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ue4-perforce

Helpers and docs for getting Perforce setup on AWS and working happily with Source Built Unreal Engine 4 or 5

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magic_enum

Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code

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ue4-rts

Real-time strategy plugin and showcase for Unreal Engine 4.

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gdk-for-unity

SpatialOS GDK for Unity

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Unity.Animation.Samples

Repository of projects that showcase the new DOTS animation package (com.unity.animation).

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UnityOutlineShader

Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.

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Unity-DOTS-Pathfinding

Pathfinding made with Unity3d DOTS

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unity-ecs-navmesh

A demo implementation of Unity Entity Component System with NavMesh

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NativeQuadtree

A Quadtree Native Collection for Unity DOTS

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ReeseUnityDemos

Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by Reese and others.

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SpriteSheetRenderer

Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer

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DOTSSample

A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).

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MeshApiExamples

Example project for Unity 2020.1 Mesh API improvements

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DOTS_Pong

This project is a simple creation of the classic Pong game with a DOTS implementation. The focus was on simplicity and using the latest entities syntax (as of 2019.3 beta and Entities 0.3.0-preview.4).

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UnsafeCollections

A collection of collections for 'unsafe' C# code

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Unity.Mathematics

The C# math library used in Unity providing vector types and math functions with a shader like syntax

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