This is a database of sample c++ functions that can be run from Unity C# script. New functions will be added as well as a full c++ in Unity tutorial in this readme file.
To create an unmanaged plugin for Unity you need to do the following:
- create c++ file with DLL_EXPORT defined like in plugin.h example (or just copy the sample files - plugin.h and plugin.cpp)
- compile project into a DLL (if you are using CodeBlocks or similar IDE make sure to compile it with compiler appropriate to your architecture - 32 or 64 bit, also do not compile for Debug as Unity will have problems reading the plugin)
- move created dll file to Unity (Assets/Plugins), make sure to do it while Unity Editor is closed - plugins can only be updated this way
- create a C# script with the sample code in Unity and attach it to an empty gameobject, rename "cpp" in dllimport sections to your plugin name
1.1. This function showcases how to receive simple type from c++.
1.2. This function showcases how to pass simple type to c++.
1.3. This function showcases how to pass argument by reference to c++.
2.1. This function showcases how to trigger simple Unity callback from c++.
2.2. This function showcases how to trigger Unity callback that returns simple type from c++.
2.3. This function showcases how to trigger Unity callback that takes simple argument from c++.