A personal project that port Unity Standard Assets Example Projects to Godot Engine.
This repo has been set to archive due to some reasons.
For more info, please visit https://t.co/SoBpggXpOb.
Help people who wish to switch from Unity to Godot set on journey by showing the difference of workflow, scripting, components, etc. and provide solution/suggestion to them.
https://twitter.com/shepherd0619/status/1702281051656343690
Anyone who got interest with it can fork the repo and submit a pull request.
You can also write your thought in the Issues.
By the way, since there is no C# API Documentation about Godot namespace, you can also contribute it by switiching to the API_Doc branch and submitting a pull request.
This repo doesn't include any assets (like models, textures, etc) from the original Unity Standard Assets.
The code from it was rewritten to make sure it's working on Godot Engine.
Everyone are free to use, modify the source code as long as give me the credit.
Anyways, happy programming!
Be advised! This repo's Godot version has been updated to 4.x for new features.
Some scripts in this repo has been modified!
For more info, please examine the commit history.
Twitter, CSDN, Github: @shepherd0619
Telegram: t.me/shepherd0619
YouTube: @shepherd_0619
Email: shepherd0619@outlook.com
Discord: https://discord.gg/JdXbRsAUKq