Shealyn Hindenlang's repositories

Pixel-Burn-Effect

Pixel Burn shader effects made in Unity.

Language:ShaderLabLicense:MITStargazers:85Issues:6Issues:0

Unity_Splines

Creates animation spline curves in Unity. Can also import SVG files.

Language:C#License:MITStargazers:30Issues:6Issues:0

Fantasy_Tree

Demo scene of some game effects in Unity.

Language:ShaderLabLicense:MITStargazers:6Issues:1Issues:0

Entity_Component_System

A small game engine and level editor created with Javascript.

Language:JavaScriptStargazers:5Issues:1Issues:0

Glow_Fade_Effect

A shader fading effect made in Unity.

Language:ShaderLabLicense:MITStargazers:5Issues:2Issues:0

Data-Visualization-Site

Data Visualization Website

Language:TypeScriptStargazers:3Issues:1Issues:0

SortingAlgorithms

A brief overview and implementation of common sorting algorithms.

Language:C++License:MITStargazers:2Issues:1Issues:0

genetic-algorithms

An interative demo of basic Genetic Algorithms

Language:TypeScriptStargazers:0Issues:2Issues:0

Math_Library

Simple vector and matrix library. Used in Ray Tracer project.

Language:C++License:MITStargazers:0Issues:2Issues:0

mnist-js

An easy way to use the MNIST data set in Javascript.

Language:PythonStargazers:0Issues:1Issues:0

Ray_Tracer

A Ray Tracer built from scratch in C++. Includes a grid acceleration scheme that renders large scenes in a fraction of the time.

Language:C++Stargazers:0Issues:1Issues:0