ShadowXeldron / SonicWorldsNext-CircuitIntensity

Fork of Sonic Worlds Next for use in the Circuit Intensity project

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

PLEASE PLEASE PLEASE! Do not report any issues you find here to the upstream repostory! All the bad code here is my fault!

This is a fork of Sonic Worlds Next designed for a fan game called Sonic Circuit Intensity. So far I'm just messing around but I'm hoping to differentiate the feature set a bit more.

This project uses GNU Unifont, which is licensed under the SIL Open Font License I seriously need to add a proper credit for it here!

Differences from vanilla Sonic Worlds Next

  • Widescreen suppport: Viewport resolution has been changed from 360x224 to 400x224 (which is what Sonic 3 AIR uses). Note that it's kind of glitchy!
  • Partially changed the text to use Unifont rather than the normal pixel font to better account for internationalisation
  • Default keyboard controls have been changed to the ones used by Sonic Mania (A, S and D simulate A, B and C respectively)
  • Dedicated super theme
  • Split level paths

Planned Features

  • World map system
  • Support for multiple level exits which lead to different stages
  • Score-based per-level ranking system (similar to an S3AIR mod that I'm working on)
  • More playable characters (specifically Mighty and Ray; maybe a few others)
  • Replace Amy's moveset with her Superstars abilities (SWN uses her Origins moveset
  • Actual Special Stages using Godot's 3D features

Sonic Worlds Next

Logo

This is the official development repository for the successor to Sonic Worlds Delta.

This uses Godot 4.2 to implement a 2D Sonic the Hedgehog-like framework, intended for use in creating fangame projects and original game projects. Godot 4 support will be prioritized once it has reached stable status. Like Godot, the code within this repository is provided under the MIT License. if you use godot 3 use the Godot 3 Branch here.

Found a problem with the code? Please use the Issues tab! But see if it hasn't been reported yet to prevent duplicate reports.

Want to discuss the project and ask questions? Please use the Discussions tab, or ask in the official threads on SFGHQ or Sonic Retro.

About

Fork of Sonic Worlds Next for use in the Circuit Intensity project

License:MIT License


Languages

Language:GDScript 98.1%Language:GAP 1.9%