Sergio R. Z. Masson (SergioRZMasson)

SergioRZMasson

Geek Repo

Company:@Microsoft

Location:São Paulo, Brazil

Twitter:@ZerbettoMasson

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Sergio R. Z. Masson's repositories

BabylonNativeGLFW

Example on how to create a cross platform application using GLFW and react native.

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Babylon.js

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

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BabylonNative

Build cross-platform native applications with the power of the Babylon.js JavaScript framework

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BabylonNativeExamples

A collection of sample code projects using Babylon Native to illustrate various scenarios

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BabylonNativeSimpleExample

This repo has a very simple example on how to integrate Babylon Native with a Win32 application.

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BabylonReactNative

Build React Native applications with the power of Babylon Native

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bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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bgfx.cmake

Independently maintained CMake build scripts for bgfx. Released under public domain.

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BlenderExporter

Exports From Blender to Babylon.JS in JSON / .babylon format

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DirectXTex

DirectXTex texture processing library

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Documentation

Babylon.js's documentation website

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Exporters

Exporters for Babylon.js and gltf file formats

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glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

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glTF-SDK

glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).

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imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

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lib3mf

Lib3MF is the reference implementation of the 3D Manufacturing Format file standard

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libxml2

Read-only mirror of https://gitlab.gnome.org/GNOME/libxml2

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SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

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USD

Universal Scene Description

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vk_raytrace

Ray tracing glTF scene with Vulkan

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