Sergey Makeev's starred repositories
DOOM-3-BFG
Doom 3 BFG Edition
readerwriterqueue
A fast single-producer, single-consumer lock-free queue for C++
concurrentqueue
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
prefab_in_prefab
[deprecated]
animation-tools
THREE.js and HTML5 tools, exporters and utilities
ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
LevelEditor
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
flatbuffers
FlatBuffers: Memory Efficient Serialization Library
ClosedCirclesAndroid
Android client for ClosedCircles.com
OpenGLInsightsCode
Source code for OpenGL Insights