Michael Marchesan (Sephirothbahamut)

Sephirothbahamut

Geek Repo

Github PK Tool:Github PK Tool

Michael Marchesan's repositories

CPP_Utilities

A collection of C++ utility classes and methods.

Language:C++Stargazers:14Issues:2Issues:0

Cpp-Async-Logger

A simple logger that performs file writes in another threads, making "log(string);" calls from the main thread really quick and unexpensive. It's not optimized for when multiple threads are trying to log data, but it will still work properly.

Language:C++Stargazers:3Issues:0Issues:0

Alexandria-51

Demo for Alexandria 51, game designed for the Online Game Design course @ UniMi 2020-2021.

Language:Game Maker LanguageStargazers:2Issues:2Issues:0

IIGE-inheritance

Incredibly Inefficient Game Engine - a crazy personal experiment. Who knows, something might come out of it...

Language:C++Stargazers:2Issues:0Issues:0

Accio-Niffler

"Game and level design documents for "The Dark Lady Awakens", a game concept for a university project"

gitignore

A collection of useful .gitignore templates

License:CC0-1.0Stargazers:1Issues:0Issues:0

IIGE

4th iteration of my attempt at making a game engine, we're getting closer to results

Language:C++Stargazers:1Issues:0Issues:0

Projects_cleaner

Tiny utility to clean your projects directories of all the temporary files within them. Cleans git projects with git's clean command based on each project's gitignore file, and removes files with specific extensions from non-git Visual Studio solutions.

Language:C++Stargazers:1Issues:0Issues:0

CPP_UI

Simple UI framework compatible with my CPP_Utilities_Win32 Windowing and input systems

Language:C++Stargazers:0Issues:1Issues:1
Language:C++Stargazers:0Issues:0Issues:0
Language:CStargazers:0Issues:0Issues:0

Plotter

Heavily customizable plotter for hardware sensors and metrics.

Language:C++Stargazers:0Issues:0Issues:0

Aegdaine_character_sheet

Digital character sheet for my custom table-top RPG game.

Language:JavaScriptStargazers:0Issues:0Issues:0

Barnacktext

Compiler and HTML visualization wrapper for note-taking custom language

Language:HTMLStargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0
Language:C++Stargazers:0Issues:0Issues:0

Craph

small C-like interpreter to be integrated in Graph Maker

Language:C++Stargazers:0Issues:0Issues:0

cuda_image_experiments

experimenting some image processing in cuda (once my bug report about nvcc's floating-point template parameters gets fixed)

Language:C++Stargazers:0Issues:0Issues:0

CUDA_Particles

N-body gravity simulation with CUDA for computation, SFML for windowing, rendering and input,

Language:C++Stargazers:0Issues:0Issues:0

d2d_test

throwaway repository for experimenting, results will be used in my engine (IIGE) and my ui/windowing system (hopefully)

Language:C++Stargazers:0Issues:0Issues:0
Language:HTMLStargazers:0Issues:0Issues:0
Language:C++Stargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0
Language:C++Stargazers:0Issues:1Issues:0

RMS_for_unity

Age of Empires - like random map generation for unity

Language:C#Stargazers:0Issues:0Issues:0
Language:HTMLStargazers:0Issues:0Issues:0

TeensyController

I just didn't want to spend 200€+ for a refurbished Astro controller, so I'm making my own :)

Language:RoffStargazers:0Issues:0Issues:0

undefined_behaviour_experiments

Some experiments I did in order to achieve a property-like way of accessing array elements with named aliases without using a getter function syntax. All the implementations make use of UB one way or another, so they're literally NSFW.

Language:C++Stargazers:0Issues:0Issues:0

ZeusShrineMaker

Simple not-user-friendly editor to create custom shrines for Master of Olympus: Zeus and expansions.

Language:C++Stargazers:0Issues:0Issues:0