Project 4 in the course ikt203 Algorithms and Data Structures. This is a maze solver that uses Dijkstra's algorithm to find the shortest path.
In order to run the program, place SFML library at the root of the C disk.
Project 4 ikt203 maze solver using graphics
Project 4 in the course ikt203 Algorithms and Data Structures. This is a maze solver that uses Dijkstra's algorithm to find the shortest path.
In order to run the program, place SFML library at the root of the C disk.
Project 4 ikt203 maze solver using graphics