Senja20 / Project_4

Project 4 ikt203 maze solver using graphics

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Project_4

Project 4 in the course ikt203 Algorithms and Data Structures. This is a maze solver that uses Dijkstra's algorithm to find the shortest path.

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In order to run the program, place SFML library at the root of the C disk.

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Project 4 ikt203 maze solver using graphics


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Language:CMake 52.3%Language:C++ 44.8%Language:C 2.9%