SeenKid / StrafeAnalyzer

A tool that analyzes player inputs and tells the player how to improve player movement through statistics, realtime graphs, etc! :)

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Strafe Analyzer

CS:GO + CS:Source Windows issues C++ x86 PayPal Patreon

(Deprecated) Free software for CS:GO and CS:S. Designed as an internal cheat - Dynamic-link library (DLL) which is loaded into either game process.

This is a practice tool that promotes legit movement by telling the user how to improve. The tool analyzes player inputs and shows how to improve with various methods, such as statistics, and realtime graphs / comparisons.

The Strafe Analyzer allows competitive players get precise data on how to improve their movement. The Analyzer is not a cheat by means of its features. It does not manipulate any inputs or gamedata despite being injected. In fact, I am experimenting with my own ClientSide anticheat within the Strafe Analyzer.

Features

  • Strafe Trainer - displays a realtime graph on the players screen of the clients delta yaw, as well as the perfect yaw. (shows how fast to move your mouse).
  • Sync Trainer - displays a history of previous keyswitches. (shows if you pressed your keys late or early compared to your mouse direction).
  • Velocity Graph - displays a graph of the players velocity. (Also able to compare your velocity to any recorded dataset... Realtime comparisons with replay bots ( ͡° ͜ʖ ͡°)).
  • Record - records ingame movement (Viewangles, keypresses, etc..) that can be analyzed later (helpful for record analysis, visualizing cheaters inputs for bans, etc).
  • Sensitivity recommendation - calculates how much the player should increase or decrease their sensitivity in order to bring their strafe speed closer to the correct value (on avg).
  • Deadzone Visualizer - draws an arrow towards the players true velocity direction (for movement styles), and visualizes Deadzones (the angles in which a delta yaw results in 0 speedgain).
  • Mouse/Key direction indicator - graphs mouse/key direction to visualize key imperfections.
  • Strafe Range - finds the total range necessary in order to learn how to do a specific # of strafes per jump. (Finds the total angle of your strafe before changing directions assuming you are moving your mouse at the perfect speed).
  • TAS Jump Prediction - shows the players furthest uncrouched landing position (1tick strafer distance).
  • Show Movement Vectors - draws the players movement vectors as unit vectors on the screen. (Viewangle, Velocity direction, Acceleration direction, Deadzones).
  • Strafe Delta - times how many ticks it takes to reach at least 80% of perfangle after changing directions.
  • Show Keys - displays current movement key states, as well as mouse direction.
  • Fps_Max check - tells you when your fps_max is set to a value that decreases speedgain.
  • + Other misc statistics :)
  • + changeable UI positions for most features

This is an incomplete port from the previous Strafe Analyzer, so some of the features may not be available in the source code. If you notice a missing feature and want to see its old implementation, reach out to me specifically.

Download

Download the latest release of my loader to have access to the analyzer.

Building the .dll

Build in release/x86 in Visual Studio.

FAQ

How do I open menu?

Press INSERT while in either game.

How do I get into -insecure?

Open CS:GO/CS:S Properties in Steam. Click "Set Launch Options" and paste -insecure inside. VAC will not be loaded once your game starts.

What hooking method does the Analyzer use?

The current hooking method is MinHook (trampoline).

Screenshot of the Analyzer's loader (1.1) as of (12/3/2020)

Analyzer 1.1

Acknowledgments

  • rumour for helping setup the base in its early stages.

License

Copyright (c) 2022-2024 Daniel Currey

This project is licensed under the MIT License - see the LICENSE file for details.

About

A tool that analyzes player inputs and tells the player how to improve player movement through statistics, realtime graphs, etc! :)

License:MIT License


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