Sébastien Bérubé's repositories
VulkanExamples
Examples and demos for the new Vulkan API
dxc-hlsl-2-spirv-test
Repository for testing hlsl to spir-v using microsoft/DirectXShaderCompiler and vcpkg for resolving dxc dependency
BibcamVfxOffline
Fork with a relative submodule url (sumbodule fails to load)
vcpkg-registry
Registry for This is the vcpkg registry for dependencies
BibcamVfx
AR VFX samples with Bibcam (burnt-in barcode metadata camera)
vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing
ofxShaderGraph
Basic Open Frameworks application to create a network of pixel shaders (Blit).
vulkan-lightweight-c-renderer
A toy renderer written in C using Vulkan to perform real-time ray tracing research.
SPIRV-VSExtension
SPIR-V extension for Visual Studio
unity-hdrp-shadergraph-blit
Demo of a patch to fix Graphics.Blit with HDRP Shadergraphs in Unity 2019.4
vulkan-raytracing-sandbox
Simple project to experiment with Vulkan and raytracing