SebLague / Ray-Marching

Home Page:https://youtu.be/Cp5WWtMoeKg

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Ray Marching

Experimenting with using ray marching to render signed distance functions in Unity. This is just a test project, so beware! It is very unoptimized and incomplete. See my video on this project here: https://www.youtube.com/watch?v=Cp5WWtMoeKg

To run this project you'll need to open it in the Unity game engine: https://unity3d.com/

Rendering of mandelbulb fractal: Mandelbulb Simple scene showing cutting and blending operations: Scene

About

https://youtu.be/Cp5WWtMoeKg

License:MIT License


Languages

Language:C# 100.0%