Scuzz3y / Project-Iron-Throne-Server

Modular C2 server written in C++

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Project-Iron-Throne-Server

Well, I finally decided to make this repo public :)

How to Compile

cd libs
git clone https://github.com/google/flatbuffers.git
cd ../build
cmake ..
make && make install

Project Architecture

There are 3 main types of modules that make up the modular architecture of this project

  • Brain - LightBringer
    • This is not named explicitly but is important to maintain ease in the creation of the other modules. Acts as a highway or queue system between modules in addition to implementing logic into the server
    • Future development includes a Cli to interact with the different modules and view debug information
  • Master Modules
    • Used to connect to an upstream server that schedules and receives bot actions
    • There is currently a module to connect to the Arsenal Teamserver
  • Puppet Modules
    • Used to handle connections from bots

Code Names -> Description :)

There are a few people who wanted me document my code names for this project so here we go.

Code Name Description
Project Iron Throne Overarching code name for the modular architecture implemented in the server and the bot. This is why the repo is named 'Project Iron Throne Server' since there is also a bot associated with it.
Arsenal Arsenal is a project that was created to manage beacons during red team engagements. I created a module to connect this C2 with the Arsenal Teamserver to handle the management of beacons.
LightBringer Brain of the C2. Currently, this portion of the C2 just acts like glue between the Puppet and Master modules. LightBringer wraps a queue containing pointers to APIT objects which are used for the internal communication mechanism.
BlackIce The first Puppet module written for Project Iron Throne's Server. This module handles a specific protocol which bots use to beacon out to the C2.

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Modular C2 server written in C++


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