Enables players to vote on different things like skipping a map or kicking a player, to add a true community feeling to your server! Also includes admin functionalities to enforce some rules.
Consider supporting this project on ko-fi
🟥 Scythe Zilla
🟨 Coopyy
🟨 Faky
BIG THANKS to: Elmo, Alt4, xiaO, DinoRush, Arashi, Coopyy, Spoon, Dullahan, Tsk22, wolf109909, Pandora and all the other people that helped me through this nightmare of a project! <3
To enable commands being sent to chat you need to add -enablechathooks
to your startup args!
Server: \Titanfall2\ns_startup_args_dedi.txt
Client(Private Match): \Titanfall2\ns_startup_args.txt
For Flipside set pv_maps to "mp_glitch", disable mapvote and skip! There may be conflicts with other server mods which write messages to players as there can only be one message displayed! Namely Unholy Trinity, Karma's Admin Abuse and RCON. Basically every mod that sends a HUD-message. If there are conflicts either make one mod stop or disable it. If you need help hmu on Discord.
It is recommended to have sv_cheats
set to 0
at all times, however if you plan to use my mod this is a must as players will be able to kick others and access admin commands!
- Download the .zip on Github (under latest release)
- Extract the .zip to
\Titanfall2\R2Northstar\mods\
- Download the latest version
- In the downloaded folder you'll find a
mods
folder and in that my mod. Drag my mod out of/mods/
and into\Titanfall2\R2Northstar\mods\
- Add a welcome message in
takyon_welcome.nut
or disable it inmod.json
- Add rules in
takyon_rules.nut
or disable them inmod.json
- Add your server name and discord in
mod.json
- Set a custom map pool in
mod.json
underpv_maps
Note: everything in mod.json
can instead be set in \Titanfall2\R2Northstar\mods\Northstar.CustomServers\mod\cfg\autoexec_ns_server.cfg
to allow for different configurations on different servers
The main branch is only updated with minor changes between releases! The newest features are always in a seperate branch and will be merged with main on release. Versioned branches might have bugs or other issues till release. Once released they should be fully functional and will be merged with main.
Here you can see planned features/bugs and their current status.
The main branch will always work so it's safe to implement stuff on top of it, it will be merged with a versioned branch and then released. You could also build features on versioned branches, however this might result in more merge conflicts.
You can open a Discussion and share your thoughts on certain features, suggest improvements or new features. You can also DM me on Discord:
Takyon Scure#6969
Shows the player who requested it all available commands.
If they added a command after the usage of said command will be displayed.
This lets the player vote to skip the map. It sends a message to everyone showing how many people want to skip and that they can skip with !skip. If half the Players voted to skip, the game time will be set to 1 second, allowing stats to be seen and switching to a new map.
Users cannot vote twice as their name is being tracked. They will get a message that they have already voted.
Votes are reset on map change.
!skip force only works for people declared as admins in the andminNames array. This lets them skip without voting.
Lets people vote on kicking a player by typing !yes or !no. By default at least 90% of people need to have voted and more than half of those have to vote for kicking. (This can be changed)
Not the full name has to be given, just enough to identify a player.
!kick name force only works for people declared as admins in the andminNames array. This lets them kick without voting.
This feature can be disabled, even disallowing admins to kick.
There cannot be two votes at the same time. Mabye adding a time limit in the future?
Lets people vote on extending the map to play longer. (The time added can be changed)
By default the map can only be extended once. (This can be changed)
Force can only be used by admins, and will always extend the map.
Shows the user the servers rules, specified in takyon_rules.nut
. Change or disable these!
Lets an admin send the rules to a specific user. Rules are shown for longer and have a notice that an admin sent these. This can be used on users who misbehave.
Lets an admin send an anonymous direct message to the player. This might help with toxic users or if you do not want to embarrass them publicly, which may lead to more problems.
Not the full name has to be given, just enough to identify a player.
Lets an admin announce something. The message is displayed for everyone.
Lets a player switch teams based on some rules to keep the match balanced.
Lets an admin switch the team of a player.
Lets players vote on balancing the teams based on K/D.
This will distribute good players evenly to make a fair match.
Lets players vote which map will be played next.
Also lets the server hoster make a custom map playlist with every available map regardless of gamemode.
Gets the players average ping. [An issue regarding this being inaccurate is currently being investigated]
This mod can be configured using the following ConVars, which can be set inside your R2Northstar\mods\Northstar.CustomServers\mod\cfg\autoexec_ns_server.cfg
file:
Name | Description | Default value | Accepted Value |
---|---|---|---|
pv_admin_uids |
Comma-separated list of player's UIDs who should be able to force votes like kick, skip and extend | "1006880507304" |
string |
pv_servername |
Put your server name here so it shows in the welcome message! | "YOUR SERVER" |
string |
pv_display_hint_on_spawn_amount |
Amount of times (after dropship) a hint to type !help should be displayed on respawn. Always displayed in dropship unless set to -1 | 2 |
int |
pv_help_enabled |
Allow players to use !help | 1 |
0-1 |
pv_skip_enabled |
Allow players to start a voteskip | 1 |
0-1 |
pv_skip_percentage |
Percentage of "skip" votes required for a vote to pass | 0.8 |
float |
pv_kick_enabled |
Allow players to start a votekick | 1 |
0-1 |
pv_kick_percentage |
Percentage of "yes" required for a vote to pass | 0.9 |
float |
pv_kick_min_players |
How many people have to be online for a votekick to be initiated so that when 3 people are online 2 cant kick 1. Avoids trolling. | 5 |
int |
pv_kick_save_players |
Save kicked players which will keep them from rejoining the same match | 1 |
0-1 |
pv_extend_vote_enabled |
Allow players to start a vote extend | 1 |
0-1 |
pv_extend_percentage |
Percentage of "extend" votes required for a vote to pass | 0.6 |
float |
pv_extend_map_multiple_times |
Allow multiple extensions of the same map | 0 |
0-1 |
pv_extend_amount |
By how many minutes the map gets extended on vote passed | 3.5 |
float |
pv_rules_enabled |
Allow !rule usage | 1 |
0-1 |
pv_rules_admin_send_enabled |
Allow admins to send users the rules | 1 |
0-1 |
pv_rules_show_time |
For how many seconds the rules should be displayed when an admin sends them | 15 |
int |
pv_message |
Admins can send players messages | 1 |
0-1 |
pv_announce |
Admins can make announcements | 1 |
0-1 |
pv_switch_enabled |
Allows players to use !switch to switch teams | 1 |
0-1 |
pv_switch_admin_switch_enabled |
Allows admins to use !switch force name to switch a player | 1 |
0-1 |
pv_switch_max_player_diff |
How many more players the enemy team can have. If they have more than this value, a player cant !switch | 1 |
int |
pv_max_switches |
How many times a player can !switch per match. Keep this low to prevent abuse as there is no timer | 2 |
int |
pv_ping_enabled |
Allows players to use !ping | 1 |
0-1 |
pv_ping_average_time |
For how many seconds the ping should be measured to get an average. Set to 0.0 for current ping. | 2.0 |
float |
pv_balance_enabled |
Allows users to start a vote to balance the teams by k/d | 1 |
0-1 |
pv_balance_percentage |
How many people are neede to pass the vote in percent | 0.5 |
float |
pv_balance_at_map_end |
Shuffle teams by skill at end of map | 0 |
0-1 |
pv_vote_map_enabled |
allows users to !vote for the next played map | 1 |
0-1 |
pv_map_time_frac |
When during the match the map vote is displayed. 0.5 would be halftime, 0.8 after 80% of the match is over | 0.5 |
float |
pv_map_map_propose_amount |
how many maps to propose. KEEP THIS LOWER THAN THE AMOUNT OF MAPS YOU HAVE IN pv_maps!!! 5 maps in pv_maps -> set this to 4 maximum | 6 |
int |
pv_maps |
This is your map-pool. One of these maps will be chosen as the next map, allowing you to make a custom map rotation regardless of gamemode | all maps "mp_angel_city, mp_black_water_canal,..." |
string |
pv_welcome_enabled |
Will send a welcome message when a player first joins the match | 1 |
0-1 |
Rules can be added in mod\scripts\vscripts\takyon_rules.nut
below the "add rules here" section.
To make a new Rule add this below the other rules:
string rule99 = "[99] this is a rule"
Make sure it's getting diplayed by adding it to "rules". Add a +
behind the last \n
then add your rule with:
rule99 + "\n"