ScruffyRules / UnityScripts

My personal creation of various scripts

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UnityScripts

My personal creation of various scripts

AutoDynamicBoneRoot

Automagically adds the gameobject to the root of DynamicBones component for ease of use cases

Usage

Add DynamicBone to object, root is auto added Remove DynamicBone root, save scene (or wait), root is auto added.

CopyMaterials

Copies Skinned Mesh Renderer materials from one object to another

Usage

Tool Bar > Component > Custom > Copy SMR Materials From Object: The GameObject that a Skinned Mesh Renderer is on that you want to get the materials To Object: The GameObject that a Skinned Mesh Renderer is on that you want to set the materials

Notepad

Allows notes to be saved onto GameObjects
untested

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My personal creation of various scripts


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