My personal creation of various scripts
Automagically adds the gameobject to the root of DynamicBones component for ease of use cases
Add DynamicBone to object, root is auto added Remove DynamicBone root, save scene (or wait), root is auto added.
Copies Skinned Mesh Renderer materials from one object to another
Tool Bar > Component > Custom > Copy SMR Materials From Object: The GameObject that a Skinned Mesh Renderer is on that you want to get the materials To Object: The GameObject that a Skinned Mesh Renderer is on that you want to set the materials
Allows notes to be saved onto GameObjects
untested