Tyrant - RE Engine Extractor
Tyrant is an asset extractor for games running on Capcom's RE Engine. It can currently extract:
- Models
- Animations
- Textures
And possibly more in the future!
Current the following games are known to work:
- Resident Evil 7
- Resident Evil 2
- Devil May Cry 5
Requirements
- Windows 10 x64 or above (Windows 7/8/8.1 should work, but are untested)
- Microsoft Visual Studio 2017 Runtime (x86 and x64) and .NET Framework 4.7.2
- Official copies of the games (only the latest copies from official distributors are tested)
The following tools/plugins are required/recommended for some assets/games:
- SETools by DTZxPorter (.seanim & .semodel) (Autodesk Maya)
- io_anim_seanim by SE2Dev (.seanim) (Blender)
- io_model_semodel by DTZxPorter (.semodel) (Blender)
- FileTypeDDS by DTZxPorter (support in Paint .NET for newer DXGI formats) (Paint .NET)
- Intel TextureWorks by Intel (DDS + Utils) (Photoshop)
- DarkIris by DTZxPorter (Texture Utils) (Paint .NET)
Links:
- Discord Server: https://discord.gg/fGVpV39
- Github Repo: https://github.com/Scobalula/Tyrant
- Latest Release: ttps://github.com/Scobalula/Tyrant/releases
License/Disclaimer
Tyrant is licensed under the General Public License 3.0, you are free to use it under the terms of the GPL. Tyrant is distributed in the hope it will be useful to, but it comes WITHOU ANY WARRANTY, without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE, see the LICENSE file for more information.
Asset extracted are property of their respective owners, Tyrant's purpose to allow non-commercial creation of fan art, etc. using Capcom's asset.
Greyhound is distributed with an automatic updater that will check for updates each time the application is launched by requesting the releases data via the Github API. If you do not wish for Greyhound to check for updates you can simply delete the Greyhound Updater executable.
Reporting Bugs
Bugs can be reported through the Github issues or through the Discord server. Please make sure to provide a log when reporting bugs and any info you can possibly give.
FAQ
-
Q: I can't find some models?
-
A: Not all assets have names as entries within the archives are hashed, currently you can enable the setting to show all assets and in the future the tool will attempt to convert these if they are supported, however currently they are dumped raw.
-
Q: Some models export with no images?
-
A: The tool attempts to locate the material files based off the model name, this works for most models, but not all, in the future material defs will be exportable on their own to aid with models where the materials cannot be located.
-
Q: Some models export with incorrect UVs?
-
A: A lot of materials rely on UV scales and offsets, currently it is unknown what data defines this. Usually this easy to fix by shifting the UVs yourself, or spliting the images, as it is usually used where 1 image contains multiple variants.